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Preview
Pestilence
2016/02/06
(Sat)
00:47:58
No.
3777
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Eh, my approach is quality over quantity. I'm more concerned with good composition and properly lighting my scenes and spending a lot more time on polishing the animations and details until they are lifelike + proper sound mixing and editing. There's no point animating really cool ideas if it looks laughably ridiculous and amateurish.
There's a near-two minute fucking-machine/Marie Rose animation up on my Patreon page at the moment; it's not a snuff feature, but it's arguably my longest most complex and technically accomplished video to date. I'll still be posting it here later for those interested.
Staying committed to that level of quality takes time and a ton of work. Few other people have the patience. Because of how demanding it is, I do really big feature projects like Max, Lara and the new Marie one, and then, each time I finish one, I take a break from the huge workload by popping out smaller loops such as these before commencing another round of work on the next ambitious project.
My backers on Patreon understand this content schedule, and these smaller pieces are snacks between the really big releases.
Remember that I'm one guy. I do every single part of the animation myself; I'm not a team like FOW. If I animated nothing but huge feature vids, my content cadence would be unacceptably slow.
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