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>>8798

1: Patreon is there for people who want to support the creation of this stuff. It states it clearly on there that my work always gets released for everyone eventually. There's nothing on that page which says you are paying for a product or service. furthermore, the standard minimum is $5USD; I don't know where you got $30USD from. The page is literally me saying "I make extreme content, I take it seriously, and if you'd like to help me make it possible with a material contribution, then I'd welcome it so that I can focus on creating content".

The simple fact is that making long animations at this level of quality is a total impossibility otherwise: the HUGE amounts of time required, the expensive software and computer parts, the cost of hiring great voice actors or capable co-animators... none of this lands in my map magically out of thin air. You ever wonder why FOW has a large team and still takes months to put out videos?

With the support of fans, I quit a very stressful dayjob to pursue this full-time, and I'll tell you now, my hours and sleep schedule are even more ridiculous now than they were before. I haven't been this overworked since I was in the god-damned infantry. The main difference is that I'm now motivated by the excitement of fans whenever they devour a new release.

2: Animation is long-ass hours of very hard and repetitive work; nothing ever changes that. It's labour-intensive, mentally-demanding work that requires a constant supply of one's imagination and a commitment to novelty. The better you want it to be, the more time and resources need to go into it. This is a fundamental fact of creating high quality animation; it's not like other visual media where you can fake it by putting out comparatively low-effort, high impact content (example, youtube let's play channels).

3: With the exception of when I used to do commissions; I don't sell my work, period. I still stand by my principles of releasing everything for everyone. As the creator of all of this stuff, I reserve the right to decide when it is appropriate to do so, and I don't see why it's a problem if the people who are directly invested in making it possible get privileged early access to the content. It seems only fair.

There has not been a single Patreon exclusive ever since I set it up. I don't intend on changing that. I understand that not everyone can or even wants to directly support the content.

4: I have thousands of fans/followers, and that means it's impossible to be everything to everyone at once. At any given time I have people bugging me to go further with extreme content. I also have people who simply enjoy what's being created, and then I have people who think the content is too much. If you don't happen to enjoy a particular project, that does not mean it's "substandard".

Either way, by all means, if you don't believe in the content, then don't pledge. Simply do not consume any of my content if it's not up to your standards. Go to other people who are creating high-production value snuff and violent content - I'm sure there's tons out there and that it grows abundantly on trees.

Better yet, and I say this with all sincerity, give it a shot yourself. If you believe you can do better, give it a go. SFM is free software; there's absolutely nothing stopping you from making the kind of things you'd rather see. At the very least it will give you some perspective and perhaps a reality check.

Regardless, a lot of others on this forum are content creators, and they will all tell you the same thing: this shit is hard, and for every 10 grateful viewers, there's 1 entitled and cynical asshole who is impossible to please.
Post number No.8800
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