[Return]

Report a post

Preview
>>8181
Thing is, that's not a specific laptop problem, it's fundamental to any 32bit machine unless it happens to have an EAX processor and an OS that can take advantage of it. Desktops would suffer just as much.

Thing is, they supply a 32bit version of the program, with no caveats that it may have severely compromised abilities or stability, so surely that means they have fair confidence that you can at least get through the basic tutorials on such a system? Plus, i have plenty of drive space for an extensive swapfile, and that on a pretty rapid SSD no less. Whilst that doesn't help too much in terms of maintaining FULL speed, or the available per-thread memory (though it would still double it), if the scene building and rendering processes are broken up into several threads they could each have a virtual 4gb space to work in if they want.

I can't help thinking I've been over all this before. That and the notion that I'm not particularly bothered by render speed and can leave it running in the background for days if needs be. I just want to be able to at least successfully finish building a scene with more in it than a single bare character model, save it, and then render it in half decent quality rather than something that looks like a PS2 game. If an otherwise perfectly good 4gb, i5 laptop can't do that with a 32bit app under a 32bit OS then the programmers need to stop making false advertisements and withdraw the 32bit version already.
Post number No.10069
Board 3D CGI
Optional. Describe what's wrong with it.