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3D CGI
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Preview
Onix
2017/02/27
(Mon)
00:15:47
No.
10093
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>>10088
>>The models are the most work intensive part of the whole process for me,
I think you should first do something to make it possible to import models from DAZ, poser, MMD or other software which already has lots of them, sometimes even with physic.
if not, you will be wasting time on inventing bike and even doing it multiple times.
this will also make modding process much easier and if you will even make final game it will get even more content from other users
In general you simply get standard OBJ files and rigging data as well as various morphs all in plain text format, so that should not be hard to use in your own application.
Post number
No.
10093
Board
3D CGI
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