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3D CGI
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Preview
Dorumeka
2017/02/27
(Mon)
02:45:52
No.
10100
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>>10089
"what really matter in the game is not what 3d models you use but gameplay itself"
It depends on what the person that opens up the game is looking for in the first place. I believe that for these cases, where the game is a tool for fulfilling a fantasy, the graphics are equal to the gameplay mechanics, if not more in some cases. As I view it, it's all about the immersion, and the things that catch your immersion in the first place are the ones that you perceive with your senses, not the ones you think.
That's my opinion, though. I'm bound to be a little biased to graphics, hence my profession. I'm open to be wrong, but this principle guides my decisions for now. We'll see what comes of it.
I'm thinking of something that is not a game proper, but a *toy*. Ghoul gave me an idea that I liked. Something like those little flash games where you torture a little person, and you have many different tools to do different things. After enough torture, the person, that in my case will most like be a girl, dies. You can sodomize this girl and rape her using different tools, that would give different reactions each.
Just that. Maybe some details on top, but essentially that. Now I'm not saying that I'm going to make that. At least not yet. But that idea has caught my interest.
I don't know to what extent something like that would be able to do for Cardboard. It would have to be very simple. On an HTC Vive on the other hand would be way more fun. I have access to one, luckily. Still, let's keep the ideas flowing :)
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10100
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3D CGI
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