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3D CGI
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Dorumeka
2017/02/27
(Mon)
03:06:13
No.
10103
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>>10093
I don't want to do that. From a efficiency perspective, what you propose makes sense. But there's a reason why I decided not to do that.
vimeo.com/22691598
In the case of that video, you could have a machine that makes all the different parts of a violin and joins them together using the most efficient techniques in order to save time. Would the violins be any good? The could totally be. They could sound awesome even. But there's something special about a musical instrument that is made by a person. It's hard to explain, but I understood that when I watched that whole video.
There should be room, always, for both ways of doing things. Efficient and artfully. When I make my models, I like to make them special, at least for me. Your method would not allow me to do that. I've used DAZ' Genesis and other similar software for procedural human models. They are useful for some purposes, but not for what I want. I want to create these dolls with love, as silly and may as counter-intuitive as that sounds. And I think that, at some point when I'm much better at what I do, one would be able to note that.
I believe there can be art to be found in this type of games. And to find it, I might have to do some compromises, such as not being able to import user provided models as easily.
~//~
So, that's the reason why I'm not as open as working with pure DAZ models as I'm to other ideas. I appreciate the suggestion, though. I thank you for it. Perhaps at some point in the future I could re consider, but for now my preference is to keep doing my own models.
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10103
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3D CGI
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