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>>10234
I agree that guro game should focus on the way how you kill your enemies but not on using your fighting skills. But as usual everything is limited by human abilities. It will be pretty hard to make it all possible.
I wonder how many ways to kill them you expect to implement in your game.? and what injuries you are going to simulate?

Now I can only see 2 ways of killing them, but can you add more like cutting off or blowing up individual limbs, head or breasts, add some character differences like breast size and makeup.
And also they should not die immediately but stay alive indefinitely when severely injured, try to crawl even if their lower part is destroyed or sometimes continue to fight back ignoring everything.

Another pretty easy feature is piercing enemies with arrows sticks or impaling them on sharp objects

and finally last, but important thing for guro is changing facial expressions that reflect emotions of those dolls and some associated movements as it wold be great if character does not ignore fact of getting injured but stop attacking try to look at the injured part and react in some way with certain facial expression and behavior, some may just faint upon getting slightest injury, some try to run away in fear some continue to fight ignoring everything or just give up, start crying and beg to spare their lives.
If there is bigger group and one of them gets terribly mutilated they can also react with fear and run away or crouch into the corner try to help their friend etc.

I think those features are not too hard to implement because you only need several facial textures for emotions and some scripting for movementsm but this is very important for guro game. not to be limited to plain gory deaths but also provide appropriate emotional response and let player to decide which moral choice to make.

With that kind of content you will not need huge maps as game objective will be not just run at max speed to the target but actually interact with the characters you meet.
Post number No.10244
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