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Hey guys, passing by to tell you all that I have a free version for the second testing build. You can find it here: dorumeka.itch.io/ryona-assassins-testing-build-02

Guys, this thread is getting a bit out of hand. Haha. There are a lot of suggestions and points being made that are starting to really pile up. I'll try to answer as much things as I can.

About the costumes (a.k.a. hoodies). I plan on adding more suits/costumes/models later on. Probably by vote for patrons. But that's not now.

There will be some small sandbox elements, but don't expect Garry's mod.

Yep, Dorumeka is what to call me ^^

You can import models from DAZ, and from lots of other places. The thing is, doing that *run-time* (via the game itself, not the editor), is a challenge. You can buy assets in the asset store that let you do that (I've seen one costing 100 dollars), but that's not to say that with a that purchase you can just import whatever you want. It still takes time and work. I don't claim to know every aspect of Unity, but I have a lot of experience, so I think that I know for a fact that it would still require a lot of work to make something like that work.

Onyx, how does Unity has the functionality to cut objects? I've seen some scripts on the Asset Store, but they work with regular meshes, not skinned meshes, which are the ones that a rigged 3D model (a character) uses. One can modify such script to make it work, or even do one from scratch, but it's hard stuff if you don't know how to do it. So, I can't make that happen, sorry guys.

Depending on the success of this project, I will have a way for the community to submit ideas for new costumes or game mechanics and I'll do my best to add them to the game, but that's in the future.
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