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>>14253
Nice links. The first one looks pretty cool, but I'm betting it doesn't work on skinned meshes. Maybe I'll take a look into that. If there's more demand for that mechanic later on, I would definitely give it a try. Nothing's impossible, it's just time ^^.

Your second and third links show something which I'm already doing. That's called a Ragdoll. The characters and their gibs are ragdolled always. Also the boobs and butt have their own bones, meaning that they are dynamically animated when ragdolled, and they can even be resized procedurally, which they actually are in my current free demo.

>>14257
Thanks a lot <3, it does help, no matter the quantity. Yes, there will be more weapons, melee and other types too. Eventually I'll open the possibility for people to suggest new weapons, if I earn enough to sustain my full time into the project. Picking up gibs and toying with them is something that feels natural to me, so there will be a way. There will most definitely be more hair styles. Having lots of different skin colors is tricky, because it requires more materials on scene a the same time, which for technical reason is very expensive performance-wise, so I'll have to see how well the game is running later on.

>>14262
There are two reason behind why I prefer adding stuff to the game based on suggestions, rather than having mod support. The first and most important, is because it's frigging hard! I have no clue and little desire to go through all the work that something like that would require. I'm not totally closed though. I know this is a big thing and I want to see if maybe I can see how I could do swap run-time the textures of the models with textures that people make. Importing models run-time is very prone to errors, but it could be something that I could look into also later on. Now, for rigged models, that is something that I don't think would be likely, unless I could pay someone a load of money to code a working solution for me. It's better if you don't expect that.

The second reason, is more related to artistic realization. I know I'm not the most talented 3D artist out there. There are toooons of people that do things that are better in every way than what I do. But what I do is mine, and I like doing it. I don't know if I'm talking nonsense, but I'd like to keep making characters and ways to interact with them (be it looking, playing, killing or raping them) for many years. Building pretty things is something that makes me happy, and I'd just like to be able to keep doing and living from that. It's not my business to make the ultimate fetishist sandbox, I'm sorry. But hey, maybe the person that learns how to do that will have tons of success.

>>14265
Thank you! Don't worry, I've been in your place too. You'll make it and will be able to spend tons of money on silly things.

>>14276
Thank you. I'll have to check this Konashion which I know nothing about. Don't expect greatness when it comes to modding. Expect the bare minimum.
Post number No.14282
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