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3D CGI
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Preview
Arcane
2017/10/08
(Sun)
13:15:49
No.
15475
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>> 15472
Hello Shiver
I like your work, everyone starts form 0 first.
Im trying to improve over time too, I don't always have time to animate and there's alot of potential since my animations are nowhere perfect yet. Still I will try to point out 2-3 things I noticed:
Movement: A move has acceleration itself. When you drop something for example, it needs time to reach its max. speed. Now when you look at your animation, you will notice that your movements are basically all the same speed. Try to slow down at the start of every motion and accelerate while the move is happening. Sometimes slow down at the end of the motion again, depending on what follows next. Just think about real life. You can for example slow down with the "in"-slider when you select the start of your motion or just select the frames you want and press "alt" (when I remember correctly) while pulling it to the right. But be aware that pressing "alt" while pulling will chance all the done work further, so just do this in process, not at the end to correct motions.
There are some tutorials on youtube and stuff.
I often start with the pelvis first and then move on to the other extremities attached. In your video alot of their bodies is like frozen, but a body always moves a little bit. So there's actually motion at nearly every body part at every time. One of the problems I run into myself very often is that all the movements start and stop at the same time, which of course is nowhere realistic.
Another very important thing is the lightning. You should use better/more light: watch some tutorials about this. Also about camera settings for Rendering.
And to come to an end: It just needs time. I got like 250 hours in SFM yet and I'm pretty sure that when I hit 500 or even more, my animations will be way better. Same for yours!
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