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3D CGI
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Drabok
2017/10/16
(Mon)
14:40:26
No.
15752
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>>15718
Hey Onix, I don't think my sadistic perverts believe in the rules of the bdsm community...
No I'm just joking. The reason is mostly technical. I started most of these series on a computer with a graphics card that only had 2GB memory. As you probably have noticed, when a scene exceeds the size of the GPUs RAM by a certain amount (I still don't know the exact rules for that), the scene gets rendered with the CPU. And that increases rendering times for decent quality from usually minutes to many many hours. So I avoided anything "unnecessary" in a scene that could add a big amount of texture memory consumption, like clothes or hair for the men. I now have a Geforce 980 with 4GB and probably could add clothes to two or three person scenes, but old habits die hard I guess. By the way, my renders usually take ten to maybe forty minutes. But
>>14629
and
>>14630
, in which all six characters are visible and which had to be rendered in the CPU took about 20 hours each.
>>15747
You should definitely try out DAZ Studio, after all it is free to use. You also get a small amount of characters and props with it so you can start playing around immediately. But you have to know that most of the useful content is not free and it can cost a lot to gather more stuff.
Using the program does not require programming skills, but you do have to learn a lot if you want to do more than just a simple portrait of a character. And it is not intuitive to use. The tutorial that comes with it only explains the barest basics. But there are tons of tutorials on the web and on youtube and with a bit of searching you can find explanations for almost anything.
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