[Return]

Report a post

Preview
>>19319

"1. In your daily business, do or did you work as a professional animator or something like this? I can't imagine being that good just by doing it for fun..."

I used to work in marketing, but I've always been creative. I was never fantastic at any one creative endeavour, and I dabble in a shitload of different avenues. In some ways this is bad, but for producing this stuff, I've found that it has come in pretty handy. I was a total newcomer and had no experience with animation when I started doing this in 2015. Just practice, passion and a lot of patience. Thank you for the complement though, that's very flattering!

"2. Could/would you give a little hint how you render your movies? I have like 350 hours soon in SFM but I have absolutely no idea how you can create movies with such a superb holy quality. You don't need to be too detailed, I would just like to know the steps you do to achieve this quality (besides lighting and all that stuff of course). I recently render with image sequences and VirtualDub, adding some phong for characters also worked well. I'm overall happy with the quality, it's really not too bad but yours is just like 100x better :P"

1: Animate everything. The more moving parts there are, the more realistic the overall motion is.
2: Pay attention to details
3: Experiment a lot with lighting
4: Be thoughtful about composition, and give thought to balancing the creative vision you have, with the aesthetic presentation. This probably sounds pretentious, but that's how I conceptualise it when I work on projects.

>>19134

I have a catwoman necro one in the nearish future, I think.

>>19361

The Cindy Model for FFXV has surfaced, and I expect the Lunafreya one will shortly. The moment they are properly ported, they will be fresh meat in my kitchen.

>>19535

Thanks! I really appreciate that. The times I'm happiest are whenever I release projects to backers, and then later to the general public. Seeing other people enjoy my work is, honestly, very fulfilling and inspiring.
Post number No.19924
Board 3D CGI
Optional. Describe what's wrong with it.