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3D CGI
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Kali_Preview.jpg
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OP
2018/06/21
(Thu)
23:26:17
No.
23501
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Ear Affairs
Kali meets with her regular suitors in her garden with plans to try something new. Based on Jlullaby's work here:
http://www.shadbase.com/mindfucked/
Clothed:
https://my.mixtape.moe/gwrras.webm
Exposed:
https://my.mixtape.moe/gcapjc.webm
--Snuff Version A--
Alternate version in which Kali does not survive the excess cum flooding her skull.
Clothed:
https://my.mixtape.moe/iqigne.webm
Exposed:
https://my.mixtape.moe/zcvbks.webm
--Snuff Version B--
Another version with Kali perishing just as the fun begins.
Clothed:
https://my.mixtape.moe/xofcgn.webm
Exposed:
https://my.mixtape.moe/ihwcjw.webm
Download:
https://mega.nz/#!Nt4wmIaR!Xdx14qGErKR8Z26RDVI8VZnI6qj3WL-AMH8w3e3q7q0
Knew as soon as I saw this I needed to give a go at animating it. I wasn't able to accurately recreate the expressions like I wanted to, but here's to hoping one day Skuddbutt makes a Kali model with some suitable facial flexes.
>>22462
I figured some of you would appreciate a more source accurate version, and I felt I had to for a character like her
>>22464
Creativity is hard though
>>22471
Surprised it's lasted this long to be honest. Sure after this goes up it'll be down within the week. I'm sure some English tags would make it easier to find me as well. I browse pixiv frequently and I'll be sure to tag properly if the day ever comes
>>22478
It's almost always difficult to try and model swap characters, especially ones from different games/porters with different proportions, scaling, bone names, facial flexes/bones, etc. It's even harder to do after the animation is already done. 90% of my model swap animations I've done in the past, such as the Pokemon S&M animations or Silent Night, were planned for swapping in the very first stages. I link and scale the models to match from their T-poses, lock one to the main "root" model, then hide the duplicate models until I need to work on it or render. If their bone names don't match or their scaling is off it can take an absurdly long time to do.
I don't really like going back to finished animations anyways, I like to finish and move on.
>>22480
To continue from the previous comment: there is a nude Honoka model, but it's bones, flex names, etc. don't match the Santa outfit model I used as a base, so I left it out because I didn't want to take the time to lock every individual bone on top of the already hefty workload that animation had
>>22485
I haven't made an account yet (at least for posting my shit). I will make sure to note it on any of my posts here if that day ever comes.
>>22709
Oh yeah... right.
>>22735
It's not just you, but it's definitely not for me
>>22817
Bless you for bringing this to my attention
>>22825
>.>
>>22895
Help with what exactly? i don't really understand what you're asking from me here
>>22918
Bingo. Besides, I like to leave a little clothing on my characters. Helps add to their personalities and identities in ways a generic nude model can't. The case is especially true in that animation, would you be able to tell it was a monster hunter in the video if she didn't have her armor on?
>>23379
Faceless girls definitely have appeal for me, but they lack the facial expressions I'm also very fond of
>>23475
Thanks to you and everyone else who keeps archives of my shit for others, cause I have way too much I would otherwise have to rerender and recompress since I didn't save most of my renders before this thread
Post number
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23501
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3D CGI
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