[Return]

Report a post

Preview
Very well done, I appreciate the concepts you put together all in one. You actually mixed alot in and managed to pull them off quote spectacularly. I however must say there are 2 things that need to be adjusted. Some of the object movement is a bit unnatural like around the hips generating a bit extra movement (very nice job of ironing out natural movement though) and some smaller movements around the objects along with streching of "tissues" (and insertion (can't see dick being inserted/streching her out/ her walls expanding). This also includes gravity, like the guts at the end didn't spill out the way gravity would have. So overall natural movement coupled with gravity is the first. The second would be textures. The x-ray scene were nice *personally wouldn't have used girl from last of us but meh xD* but you couldn't see the insertion (could see stretching though nice>:)). The pussy shot and arm scene needed a wound (slash marks getting deeper/bullet hole wound created) and needed to be textured to stay and increase in size as the scene progressed. This also goes for the last girl (absolutely spectacular>:)). The cut mark was wonderful, however the belly button moved and showed it wasn't "part of her". The ovaries grab (fucking love you for that btw xD) had sort of a bad aura texture around it and didn't stretch while she was getting fucked. Also, the guts sort of stuck to the torso, but didn't move(like fall out a bit and swing naturally or fluff up then spill out) and the guts were slightly bigger than the torso (you might need other textured guts that are more loose, wounds and womb/ovaries). There also was no cum there:(. And the split portion (wonderful) kinda missed a flap of skin around the stomach (best example of this would be like leatherface's fatality from MKX) where the skin partially stays, but the guts spill out (also great example of that gravity) (you might ba able to make a separate transparent object and insert it in the model and when it's time to have the gut spill out).

Overall, to have so many concept and actually manage to pull them off with sound effects, facial expressions, liquids, animals (that one actually had no real problems and shout out for the leg wabble and confused anguish look on her face), items is very impressive. The only thing missing now overall is true natural movement (with gravity accountablility) and textures (wounds, guts, shattering skulls, etc).
Post number No.23604
Board 3D CGI
Optional. Describe what's wrong with it.