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134799
Haunted Hex

A Hex Maniac finds herself fallen prey to wild Gastly and Haunters



Expression A: https://webmshare.com/play/oQPKv



Expression B: https://webmshare.com/play/ZQjaX



Expression C: https://webmshare.com/play/D4dAx



Expression D: https://webmshare.com/play/6vjBj





--Alternate Characters--

Beware of lazy modelswaps and clipping



Moon: https://webmshare.com/play/jRqjd



Lillie A: https://webmshare.com/play/WPBNP



Lillie B: https://webmshare.com/play/VPGNV



Lusamine: https://webmshare.com/play/d6vL7



Mallow: https://webmshare.com/play/0vBEd



Olivia: https://webmshare.com/play/mwP7G



Plumeria: https://webmshare.com/play/ZQjaK



Skull Grunt: https://webmshare.com/play/qw5DO



Punk: https://webmshare.com/play/36XrG



Aether Employee: https://webmshare.com/play/oQPKY













I want to quickly thank Jlullaby and Shadman for sharing my last animation. Seeing something I made getting recognized by two of my favorite porn artists makes me feel pretty damn proud, especially since Shad's early work introduced me to guro. The feed back and responses have been just about what I expected, but it's been pretty fun reading them all.





>>23986

I've tried animating snake vore before but it was a major pain in the ass and every attempt has been abandoned, mostly due to a lack of snake models with good bones/features



>>23986

Asphyxiation vids take me the longest since the victims move and struggle a lot over a long period of animation time. Making it look and sound right is a chore, so they're few and far between



>>24083

Thanks for that, I never noticed the gifs broke after a loop until way after I uploaded it and kept forgetting to try and fix it



>>24333

I don't extract models, I'm not very good with 3D modelling software. Most I can do is modify the textures of whatever anyone else ported and try to slap models together in the source engine



>>24489

That idea sure sounds similar to Nami Necksnap...



>>24491

This. As my experience with animation grows my ambition does too. I want to make each animation as good as I can make it and that takes time. It's not like my earlier days when I'd shit out loops out every few days with mediocre quality, I've been striving for longer videos primarily. This was just a short side project.
Post number No.24698
Board 3D CGI
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