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Metro Massacre

After getting lost in the ruins of Novosibirsk, Anna is confronted by one of the locals.

Angle A: https://webmshare.com/play/8n0Oz
Angle B: https://webmshare.com/play/nYKow
Angle C: https://webmshare.com/play/y94gL
Angle D: https://webmshare.com/play/z9bRw


Download: https://mega.nz/#!No5DGQqL!eTzdJkYZ7uFQR9Z5Fx17Mf1334TNshktp1_mET-qwbg

POV in the download. Not sure how it'd work either all things considered.

Mixtape is shutting down in a few days so Im in need of a new webm streaming platform. If anyone has any suggestions for site with more than 10MB data limits per file let me know. Until I find a new site longer animations will have to be downloaded in the future.


>>27856
To remove Palutena's jaw I just locked some of her lower lip bones to her head (to adjust the distortion from the next step) and scaled the jaw bone down to zero. Then I covered the hole with gore props and modified her skin textures with blood
To remove Motoko's head though was a much harder process. I had to extracted the model's .smd files, delete/scale down several polys on her head and hair models, adjust her textures, then slap on props for the brain/robotic skull. To do this you should look up tutorials on porting source models to and from blender


>>27858
I usually try to avoid repeating similar poses and concepts too close each other, so not likely


>>27864
I've tried messing around with transparency before with Cortana and a Slimegirl in SFM, but the effects were disappointing. If I ever get a proper video editing software I can definitely try again


>>27878
A lot of options in terms of girls but I don't have any ideas on what to do with them


>>27960
When the time comes you can definitely expect some BL3 animations


>>27988
No, almost everything I ever post online I post here. Why do you ask?


>>28055
Get me a decent model and I'll do something with her


>>28081
Any SFM tutorials will do, I dont have any real recommendation. You won't find anything that'll teach you to go straight to doing what I do, but learn the basics of the program and computer animation in general and you'll figure it out ways to create guro with practice and experimentation
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