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Actually I also tried to use tentacles or any other easypose tubes as intestines but I think now this is a bit obsolete technology.

this thing is better because you can use Dforce to simulate your gutting and stuff.
https://www.daz3d.com/sy-dforce-ropes-vines-and-tubes

later you can apply this texture
https://www.renderosity.com/mod/bcs/the-gore-shaders-for-daz-studio-iray/113304

Both are available for "free trial" :)

So intestines are actually easy part. they can be modeled very realistically, but all those spectacular blood fountais is not even remotely realistic even if they look pretty cool or even better than real thing.


>>32286
The reason why your blood effects look flat and dull, is because you are only sung diffuse layer instead of decals.
but when you use decals you need to have all proper stuff, which includes specularity and normal maps.

in esence, since blood is essentially pretty uniform in color and specularity by itself, you only need opacity map and normal map to get pretty nice 3dimensional results.

>>32284
I rather prefer Zbrush instead of hexagon, it is way easier to use when you do "organic material" modeling.
with Zbrush, you could achieve almost perfect realism
Post number No.32293
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