[Return]

Report a post

Preview
BSA Brainfuck
The BSA suffered major losses when their outpost was overrun from a surprise attack from the Majini. The ambush resulted in the deaths of many BSA agents as well as civilians near their base. Among the casualties was Sheva Alomar, a top priority target for Tricell. To celebrate the death of the high profile target, the Majini took a break from their slaughter and use the deceased BSA member's corpse as a cum dump before dumping her in a shallow mass grave.


–Messy Version–
Angle A: https://webmshare.com/play/9379D
Angle B: https://webmshare.com/play/NxnMN
Angle C: https://webmshare.com/play/GxDyE
POV: https://webmshare.com/play/Yz0Xj


–Clean Version–
Angle A: https://webmshare.com/play/8mBGg
Angle B: https://webmshare.com/play/na3rN
Angle C: https://webmshare.com/play/yjJKX
POV: https://webmshare.com/play/z0gYK


–Download–
HD: https://mega.nz/#!Ftg30K4Q!EKgcLQy-IcUBjHawapOmvmdVkfia4fsq2hGJlil0VT0







>>32362
>>33064

I'm glad I could inspire you, considering I'm a fan of you as well. This one might be a bit extreme compared to your style but I hope you like it.

If you wouldn't mind, I'd like to make a request from you as well. It's similar to an animation idea I've had for awhile now, but have yet to get the models for it; a busty Huntress from Monster Hunter wearing Kirin armor getting paralyzed then earfucked/skullfucked, (preferably to death), by either a Gajalaka or a Monster. An extra panel of her being left for dead and her gaping mouth filled with cum is an extra detail I'd love to see but is a lot to ask for, so I'd be okay with or without it

I'd love to see your take on it since for the time being I can't make with my choice of medium, keep up the great work!

As for >>33064, I'm probably going to take a break from the ear/skullfucking for a bit, so I'll see about doing that in the future




>>31455
I try not to give away ideas, usually telling about it makes me lose my motivation to actually do it. I'm sure there's some psychological term for that, but I enjoy each animation being a sort of surprise I suppose. Glad to see someone else picking up 3D gore animation, especially skull fucking. You're off to a good start


>>31489
I was waiting to see if Rochestedorm would animate it himself, but it seems he inteded it for just a still render. Looking forward to his animation with Saria getting earfucked with Linkle. Glad you liked the halfway through version, I knew people would want the cum to leak from her head but it wouldn't make sense with the all-the-way-through version


>>31491
I certainly get the appeal, but adjusting the position for a mostly looped animation and disabling blood effects is a much easier way to make variations than completely reanimating the intro segment from scratch. I'll try to make more consensual stuff in the future

>>31514
I considered making a version where she dies in the end similar to the Kali animation, but motivation was running low and I just wanted to get it done near the end

>>31516
I think that was the case with a lot of people, though I'm willing to bet more were changed from Jlullaby's amazing drawings that inspired it

>>31710
Something DOOM related is in the works

>>31790
Yeah, the blood streams and cum is animated with actual models and it's a pain in the ass to animate them to move with facial expressions, so I try and avoid it

>>31913
I deleted my threads for personal reasons, but some of them are still scattered around specific threads and some requests in Drawthread II

>>32057
>>32076
That's some real good shit right there. Love the necro BJs and the way he handles her limp head while he's jerking off to her.
If you're struggling with lighting (god knows I still do) a good idea is to focus on one main central light source, then focus on rim lights for silhouette details and fill lights for shadows. Lighting can really make or break a scene. The hardest part for sound will always be just finding the sounds in the first place, so not sure how to give advice there

Hope to see much more from you for sure


>>32261
Thanks for the help, I'll be sure to look into those options when the time comes

>>32262
I animate in Source Filmmaker, I edit textures with VTF Edit and GIMP, I edit models in Blender. All of these programs are free

>>32345
That's a subject you won't ever get from me. Even I have my limits on what I'm comfortable making content of

>>32349
Don't stress over it, there's nothing wrong with sharing your work and communicating with an artist that inspired you in their thread
Post number No.33100
Board 3D CGI
Optional. Describe what's wrong with it.