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>>35881
>As for the complexity of the scenes, I used to do about twice as many images per scene in different angles to try to capture all of what is going on, but I felt as if that was almost like stuffing it with fillers. Should I add more angles like before?


No. Probably I was not very clear, but I mean image complexity, not scene complexity as there is a lot of detail. so when you look at the picture it looks almost as noise where you cannot recognize stuff easily and need to make some effort to see what is going on there.
this also happens in the manga where artists get overzealous with adding detail.

So you could try using simpler, flatter textures, select more contrasting environments even if that sort of reduces realism and also select other angles of view were characters do not pose in front of other items or characters of similar color.

for example >>35851 if you moved the camera a bit to the left, the angel would be visible in the background of the sky not in the background of the tower where she is barely visible.

But this is not something extremely serious wahst you absolutely need to do. Everything still looks prety good.
Post number No.35900
Board 3D CGI
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