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3D CGI
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GP
2020/01/13
(Mon)
03:35:17
No.
36440
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From way back in April last year,
>>28311
your plan didn’t end up quite like it started, did it?
Also,
>>28595
you requested more criticism of things that could be improved. I’ve hesitated to bring it up, but perhaps you’ll forgive me since it’s a criticism of every 3dcg picture I’ve seen, not just yours. You’re great at tears (rhymes with bears), which I’m not all that interested in seeing, but like every other 3dcg I’ve seen, the tears (rhymes with fears) are pretty badly done. There must be thousands of pictures on the net for reference, showing real tears on real faces (I won’t link any for obvious reasons), and none of the 3dcg tears look even remotely like real ones. The fact is, tears on a face are 99.999% transparent water, not white paint. They bead up, creating places that are brighter and darker versions of the underlying colors, not white, and they leave tracks that are either darker versions of the underlying colors because the light is reflected away from the ‘camera’ or else very bright reflections of something behind the camera if the angle happens to match exactly. If you’d like, I could take a crop of one of your pics and hand-edit it to show better what I mean. I don’t know how you would get it to look right in the software you’re using, but I find it disappointing that such a fundamental thing still looks so primitive and unrealistic. Especially since that’s such an important part of MY favorite kink.
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3D CGI
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