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>>36460 Ganymed, I had prepared these pictures for a while but had not slipped them into the story yet.

And >>36519 I had not even noticed that gurochan.cx was down for a day. But yes, I also have that nagging feeling that it could vanish every second. If it ever does, you will have to look on pixiv how I will continue. It may be irrational but I still don't like the hoops lolicit makes you jump through to become a member. Seems to me like they are forcing people to reveal quite a lot about themselves.

>>36514 Consider me scolded enough and (slightly) repentant for the "amateur" crucifixion, anonymouse. But I'm still convinced that when crucifying a twelve year old girl weighing maybe 35 kilos instead of an 80 Kilo guy it would not matter much.

>>36521 GP, you sound like one more very unreasonably touchy artist. I never even saw your tears picture so I can't judge it, and I bet a lot of other visitors here did not see it too. Bu you have deleted it after one negative reaction? I really don't get that attitude. How do you want to get better if you cannot take criticism?


Do I "Enjoy your tinsel and ticker tape stuck to people’s faces since that seems to be good enough for every 3dcg artist (or software developer) I’ve seen so far"? No I do not.

I do not think you have realized how this works. Daz Studio is a great free software for 3D amateurs but it has a lot of limits. A lot of people create and sell content for Daz Studio hoping to earn money with it. But creating anything involving fluids is very hard. And yes, none of the tears props I have encountered look very good. They look OK sometimes. But half of the time they are not even visible. And many other times, like I mentioned myself before, they look like milk or sperm, depending on the lighting and the camera angle.

I myself do not have the time or inclination to create props. I do not want to spend months or years to learn how to create a perfect tear prop or any other prop. I just want to use what is out there to create stories instead.

So why do I still use tears that are not realistic? Why do I use blood and welts and wounds and sperm that look even more unrealistic? It's because they are just symbols to vusualize what's happening in the story. I know that can kind of clash with the "realism" 3D pictures otherwise suggest. But it's just what is possible for me and most other 3D-pornographers right now. We do not have the resources of Disney behind us.

So it's like Timon said: >>36517 I am hoping for better software and props to come and will use them if I can afford them.
Post number No.36526
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