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Cart Catastrophe
It is a well known fact among Hunters that if you underestimate your target, you will be carried back to camp on a cart. While most Hunters make it back and can make a quick recovery, some are unfortunate enough to not survive the journey back, or before the cart can even arrive. In these instances, the Guild requests that the hired cart handlers deliver any remains possible. Anything from a whole corpse, severed limbs, or lost articles and possessions that can honor the Hunter's service is sufficient for payment. What the Guild doesn't realize is that many of the female Hunters that are remembered only by their left over weapon or armor actually had their bodies recovered. The cart handlers that retrieved them choose to loot and defile the bodies, and return only the minimal amount possible for a reward. In some instances, Huntresses are safely retrieved alive and would have been able to recover, but were too weak to stop a sadistic felyne's blade from slitting their throats.
Typically, the bodies are carried away to a secluded and safe location, where the cart is parked and the ferry-felynes can indulge in peace. Potions, tools, and armor scraps are quickly stripped and stored away. Once the body is stripped of valuables, the fit and curvaceous bodies of the Huntresses typically draw in the lust of the cart handlers. Greedy paws squeeze and molest every inch of their toned bodies, and every hole is filled; even fresh ones made by monsters.
Once the corpses have been filled with spunk and fulfilled their use, the bodies are left behind with bait to draw in hungry monsters to dispose of the evidence. With the evidence of their defilement gone, the cart handlers only need to report an unfortunate but noble death to the Guild, deliver "recovered" valuables, and collect their reward. Then they will leave to find another unfortunate Hunteress who will meet her end, and the cycle continues.

Angle A: https://webmshare.com/play/wZEAK
Angle B: https://webmshare.com/play/aMNQz
Angle C: https://webmshare.com/play/1ZA9V
Angle D: https://webmshare.com/play/Mxd4W



Alternate Version (Floating Dicks/Hidden Palicos):

Angle A: https://webmshare.com/play/Pxm4g
Angle B: https://webmshare.com/play/5dAGY
Angle C: https://webmshare.com/play/Lx0YB
Angle D: https://webmshare.com/play/voWQW



Download: https://mega.nz/#!B55XwAzR!69jcsCVmhAiUhcCikzFJi6FHSJj5YPqctuZNUxH6tTU





So a couple of things that probably need to be cleared up. I've been trying to get this animation (and several others) done for months now. I am not very happy with it. I am unsatisfied with the lighting, animation details, and overall execution. It's short, feels rushed to me, and it's only in 720p quality.

A horrendous combination of little free time, real life problems, low motivation, and most of all, constant problems with SFM have put a long gap since my last animation. SFM has suddenly come across SEVERAL issues that cause it to run extraordinarily slow and crash instantly from loading up models in the search engine, to opening files, to downloading workshop addons, and to rendering animations.

For three days I've tried rendering this animation in 1080p quality as I usually do, but the animation would crash every single time with or without lighting. Even when copying the assets to a new save file it would still crash. Because of this it may be difficult to do longer animations in the future, because my work time on this animation was nearly FIVE times longer than it would normally take because of the crashes and slow performance. I apologize for those of you waiting for so long expecting something huge, but that might not be the case for a long time. This scene didn't have a lot of actors or animation going on, but was still pushing SFM to it's limits on my computer inexplicably. Expect more simple and shorter loops in the future.

Real life continues to get busier and busier, and I find myself wanting to spend less of my free time doing animation that feels like Im doing work. Sometimes I'll have a sudden inspiration and something happens that just shoots it down. But I'm still around, coming to the site to lurk every other day. Every once in awhile I will post a request for an idea I can't animate in the Art Drawthread. I'm sure some of you might be able to tell which ones based on my animation history. I've even recently started fulfilling some of the requests that caught my eye, more recently starting up again with the Monster Hunter requests. At this point for SFM I might resort to rendering still images to represent my ideas, but I want to try and avoid that for as long as I can.





Before I respond to the posts in this thread, I want to discuss one of our recent artists who left the community, Darksidevisuals. They came out of nowhere and were an instant hit for me. Frequent, quality art focusing on a niche fetish I love with great expressions and my preferred female body type, even if it wasn't heavy on gore. He was a big inspiration, even for ideas that I might never finish animating or drawing. Seeing them suddenly leave put a huge drop for my inspiration, especially never seeing one of what might have been a personal favorite never finish (my Monster Hunter request specifically, as selfish as that sounds.) But they left with good intentions to better themselves, and I hope they are doing well.


There's been a lot going on in this thread since Halloween, so I'll try and cover as many responses as I can:


>>34572
As much as I love EVMC, this actually wasn't inspired by him. I think the use of busty DOA models and atmosphere is similar to his style though

>>34574
I don't intend to release any of my project files unless its a model/character release. It's one of the few tools I have to prove I am who I am while remaining anonymous

>>34580
I love the Pokegals too, but sometimes my ideas with them outgrow the time and patience required to make it animate

>>34600
Apologies for that. If I find the time I will make an adult version to resolve that issue

>>34826
Fuck. Must have been something I forgot to turn off or something.

>>34982
I gave it a try, but the materials and face flexes are all fairly poor to work with, so I don't plan to do anything with it

>>34985
>>35046
>>35038
So uh… funny thing about the whole request and respone. I'm the one who drew that…

>>35043
If I haven't thanked you before Tode I really need to now. Thank you for saving and posting backups for people that request them, I'm sure a lot of people really appreciate it

>>35431
You wouldn't have to do much. Female Spartans in Reach and Halo 5 are fucking hot, but it's a matter of time, inspiration, and ideas

>>35451
I love the idea. Nothing wrong with not being able to animate, just keep practicing stills and your lighting. Would love to see more ideas from you

>>35559
Don't worry, I've just been laughing at the whole situation honestly. Don't take it too seriously and it will stop eventually

>>35792
This is dangerously similar to something I've been working on. It's a secret for now though

>>35849
Good looking model, I'll have to give it a shot

>>36176
That was one of my much older animations. I haven't tried an x-ray again since it's a time consuming effect and the transitions are always rough, so I've been avoiding it ever since. If I ever get a good video editing program it would be easier to do with overlay and clip fades, so I'd give it a shot then I suppose


>>36691
Don't worry, I am not, nor have I ever been, suicidal. And I never expect I will be in the future

>>37175
I don't think any of these are for SFM, but I have a few of those models in SFM already
Post number No.37265
Board 3D CGI
Optional. Describe what's wrong with it.