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>>47028
Did you mean "Kinetic Novel" (https://en.wiktionary.org/wiki/kinetic_novel)?

I think it's possible to include some really interactive stuff without the need of a mass of additional images. Like in some interactive text adventures on asstr.org the players could choose the order in which the episodes of a story are presented to them. The episodes themself are linear, maybe with some (very) small twists.

Example: On a camping trip you can choose if you first build a fireplace, visit the lake for a swim, eat something or set up the tent. At the end of an episode your options are the remaining episodes - all or only some.

Lets see:
-# You arrive.
-< Build a fireplace or set up the tent?
-~ You set up the tent.
-< Build a fireplace or eat something?
-~ You eat something.
-# You are tired an take a nap.
-< Build a fireplace or go for a swim?
-~ You build a fireplace.
-< (no choice left)
-~ You go for a swim.
-# It's night and you're going to sleep.

If the episodes are self-contained, they are independend and can be told in every order. This keeps the amount of images/work at the same level as a linear story, but with the opportunity to make decisions the reader/player gets the feeling of freedom of choice. The author needs no fancy story telling assistant tool and adds just some links/connections at the end of the episodes. Well, the story path will be a little bit wider to cover all combinations, e.g. it takes a corresponding number of pages for a browser game (or a very simple programming for an executable). But the images are linked from the same place and are needed only once no matter what order is chosen. And if the number of combinations threatens to explode they can be limited by packing the episodes in chapters.

Lets see:
-# You arrive.
-< Build a fireplace or set up the tent?
-~ You set up the tent.
-< (no choice left)
-~ You build a fireplace.
-# You are tired an take a nap.
-< Eat something or go for a swim?
-= You eat something.
-< (no choice left)
-= You go for a swim.
-# It's night and you're going to sleep.

Quite easy, isn't it? :)
Post number No.47255
Board 3D CGI
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