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Preview
CallMeAL
2025/05/18
(Sun)
18:55:19
No.
57617
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>>57613
Thank you very much!
I get the "jarring" observation. My main drive has always been facial expressions.
Top interests being hanging (not just mere breath-play), impalement & torture.
Bit of peril, psychological games & intricate machinery. Focus on the action of it,
struggle, fear... the face being visual expression of what's going on in the mind.
And I like all art forms (Drawings, 3D, AI...).
From my pov, in many cases of original art I like, one or the other is a bit off.
In drawn art, you get some awesome facial expressions, but often the scene is rather mild.
In 3d, more often than not, the face gets neglected, because it's hard to do, so you get
a great scene, but the face is off. Or the face looks "crooked" and especially the eyes
are often too expressionless for my taste. Since I am sadly not talented enough to do
either of those better myself, I came up with this merged / crossover idea, to create images
that fit my taste. There are of course perfect pics across all art forms. But I have no reason
to touch those, just admire them as they are.
Nekozawa yukari (last 2 pics) is a fantastic artist imo. Alas, no gore. Mostly tentacles & such.
He does marvelous faces though. Several of his work is on my to do-list. In these, as an exception
from the rule I have no reason to replace the face at all. Rather the other way around, I would have
used those faces in other pics. But a good face with expressions, that is complete enough to use
and reacts well to color changes and is in a position that works elsewhere is extremely hard to find.
To illustrate my point, this once, I'll put up an original, along with the shop.
Bit of show & tell about the process...
Post number
No.
57617
Board
3D CGI
Reason
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