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2017-02-26 07-06-02.mp4_snapshot_00.14_(…).jpg
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Dorumeka's interactive dorus
Dorumeka
2017/02/26
(Sun)
20:37:24
No.
10076
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Hi, I'm a videogame 3D artist very interested in the idea of only making perverted stuff for us depraved people of the dark corners of the web. I make my 3D art mostly from scratch. That means Sculpting, modelling, texturing and animating. I also use Unity for my renderings and for programming interactivity, as I prefer my work to be interactable.
That means that it takes time, longer than using DAZ or SFM, sadly. My output is a bit slower than most I think, but the upside is that what I do has my own style. That and the interactivity, which is pretty important to me.
I have a devblog on tumblr where I post short videos of what I'm currently developing and an itch.io store where I'll put all my testing builds up for a couple bucks each. I also have a Patreon, but I won't ask you to support me because I know I still haven't yet delivered anything big to show. You can look me up in all of those places just by typing my name, which is Dorumeka.
If you are confused by the word I use to describe my work, ~doru~, it means doll. I see my models as dolls, in the adult toy sense, that are made for people to play with.
Well, that was a lot of text. I will share some images in here periodically. Expect to see dismemberment, ryona, zako and maybe even a bit of vore for now. If everything goes well, I'll keep doing pervy games and toys.
Viewing last 50 posts
>>
161
2017/09/04
(Mon)
08:18:09
No.
14434
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>>14428
Please dont make the penis exclusive to the paid version, some people can barely afford rent. I just wanna chop some dicks off, is all.
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162
NASTY BOY
2017/09/04
(Mon)
11:44:11
No.
14450
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>>14429
That sounds great and I can't wait to see those ideas in action.
I just love how the gibs jiggle and continue to do so for minutes after being severed. There's something ludicrous about it. Don't ever drop that feature.
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163
Dorumeka
2017/09/12
(Tue)
10:01:40
No.
14639
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Hey guys. I wrote an update post detailing what's been going on with me, and why I went silent for a couple of days. TL;DR: health problems.
Here's it: patreon.com/posts/why-silence-14340736
PS: Since I'm posting a link to one of my sites you can know it's actually me, as I'm saying the same thing here and in the post linked.
>>
164
Dorumeka
2017/09/12
(Tue)
10:47:00
No.
14640
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Oh, by the way guys, in order to deny future impersonators, I've opened a Discord. There you can ask all you want and talk about whatever on topic. Check it out:
Discord
discord.gg/a2eFSaw
For those of you who don't know that Discord is, it's like a private chat room where people can just talk and share media. It's mainly used for gaming, as it has the possibility to use voice chat, and even video now, but I will only allow text, so we can all keep our privacy.
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165
Dorumeka
2017/09/23
(Sat)
00:04:09
No.
14880
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Hey, just to let you know I'm still working on the project. Not much guro-y stuff to show, but here's some progress with the AI: youtu.be/OY7Z5DqNT9A
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166
Dorumeka
2017/09/26
(Tue)
03:35:20
No.
15010
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Small update here. I'm still building up the AI and animating some more. Youtube link: www.youtube.com/watch?v=xtXXU_y5vA0
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167
2017/09/28
(Thu)
01:37:35
No.
15079
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You're doing good work dude, keep it up.
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168
2017/09/28
(Thu)
20:10:06
No.
15106
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i'd suggest using unreal since you're an artist, not a programmer. But since you're doing fine using unity, I'll just give you my support as a fellow artist turning full dev. =)
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169
Dorumeka
2017/10/05
(Thu)
07:50:46
No.
15338
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Screenshot mode coming in on the next free and paid version. The 3rd testing build is out, but there's still no free version.
>>15079
Thank you!
>>15106
UE intimidates me. You need to code in C++ in there, and that's a more complex language than just C#. I can actually code my way around most things in C#. That's a very useful skill for an artist!
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170
Dorumeka
2017/10/06
(Fri)
23:44:28
No.
15391
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New free demo available here: dorumeka.itch.io/ryona-assassins-testing-build-03
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171
2017/10/17
(Tue)
12:11:34
No.
15774
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though the theme of the game appears to be to only fitting to this community here. i do really respect you as a fellow gamedesign student, keep it up and let us know if you released it xD
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172
Dorumeka
2017/10/20
(Fri)
16:32:47
No.
16022
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Vaginas and nudes almost done!
>>15774
Thank you! Yeah, very niche what I'm doing. I'll open it up a little to be not only guro focused. For instance, I'll work on normal sex.
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173
Dorumeka
2017/10/20
(Fri)
16:35:37
No.
16023
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Here's another look. They are not only textured in, but modeled too.
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174
Onix
2017/10/20
(Fri)
18:32:36
No.
16043
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>>16023
Looks nice but I wonder in whast context this all will be used, because shooting naked women is not very reasonable idea
I would assume that they could wear skirts that occasionally get torn away, blown up by wind or explosions.
or they could wear some very revealing uniform.
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175
2017/10/20
(Fri)
18:55:03
No.
16044
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Awesome! "Fucking," is in motion!
It might be cool, if it wasn't just pov fucking, but you could make the other characters fuck each other, like with a button, or by shooting one with a type of bullet.
You shoot her and then she goes into a "i'm really scared, and looking around in fear, frantically" animation, as multiple other girls slowly walk, or run toward her. Then when they get to her, it goes into a rape animation.
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176
Dorumeka
2017/10/20
(Fri)
23:00:12
No.
16049
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>>16043
They are the base models for future designs. I'm offering custom designs at my patreon, so next month there will be a new costume. I had to work a new model that would allow me to do that easily. I would have to go really in depth to explain exactly why is that, and I won't do that now, but the hard part is done. The vaginas/camel toes were also needed for the sex mechanics.
>>16044
Haha, I like that idea. I will add that to the suggestions in my Trello board (trello.com/b/GYZdwoFR/ryona-assassins).
>>
177
SexyBlondeDead
2017/10/21
(Sat)
00:20:57
No.
16050
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Loving the updates, enjoy the money.
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178
Dorumeka
2017/11/02
(Thu)
20:08:51
No.
16645
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Another build with a free version is available for download: dorumeka.itch.io/ryona-assassins-testing-build-04
I will copy/paste what I just said at my discord:
So, as I said on my Patreon, this release marks a change in my game development strategy. I've been working on foundation systems that will make the more high level stuff easier to develop, but that meant that most of what I was doing was not going to be visible in the monthly releases. Now, I will just start working on the game itself, and coding whatever system or logic I need right at the moment I need it, and not before.
I will wrap up the story of Ryona Assassins and begin ASAP to make some plans for the structure of the game. It will most likely have a set of sequential pre made maps, as in games like Doom. As soon as I have things ordered, I'll begin doing the first level, and build up the game from there. This is kinda scary, but also exciting! I expect to be ready to start making the first map in a couple days, if not sooner.
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179
Dorumeka
2018/01/13
(Sat)
06:22:11
No.
19182
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Long time no see, gurochan. I've been working a lot on the game, but I did not have any guro related update to share until now. I'm working on a dismemberment system. Here's a W.I.P.
As always, you can find more about the project, including the latest releases, here: dorumeka.itch.io
>>
180
Dorumeka
2018/01/13
(Sat)
06:22:31
No.
19183
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181
Dorumeka
2018/01/13
(Sat)
06:22:43
No.
19184
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182
2018/01/15
(Mon)
05:17:29
No.
19277
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>>19182
>>19183
>>19184
Amazing animations!
>>
183
Update!
Dorumeka
2019/08/14
(Wed)
23:29:07
No.
32449
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youtube.com/watch?v=aPvsjmuPzxU
Fixed the AI at last! Not only that, but added some improvements as well. This update shows the Faction system, which makes NPCs fight each other and be allied with the player.
>>
184
Anonymous
2019/08/15
(Thu)
03:39:00
No.
32450
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>>32449
Wow, your still alive, its great to see you back!
>>
185
Sex
Dorumeka
2019/09/13
(Fri)
05:21:48
No.
33312
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186
Cenobite
2019/09/13
(Fri)
07:55:24
No.
33317
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This up and running?
>:)
>>
187
Anonymous
2019/09/13
(Fri)
13:35:42
No.
33320
[
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▶
I'll start off saying i've been following this project since you started the thread and is impressive how fat you went.
As a necrophilia fan i am interested in knowing how many necrophilia options aree actually in the game (fucking dead/ragdoll girls) other than the gif you posted and if you intend to implement more?
>>
188
Chalk
2019/09/13
(Fri)
14:35:12
No.
33321
[
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▶
Good to see you back!
>>
189
Anonymous
2019/09/14
(Sat)
10:21:57
No.
33336
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Any chance for scat?
>>
190
Update
Dorumeka
2019/12/05
(Thu)
04:09:54
No.
35341
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Hi Gurochan! I'm here to tell you that I'm working on modding capabilities for Orchid Rain (the game formerly known as Ryona Assassins). This might be of interest to some of you. You'll be able to replace any of my models with something of your making or a model downloaded from the internet. This update will likely be released at the end of the month.
For more micro updates on the project, or to keep getting in touch, here's a link to my discord: dorumeka.tumblr.com/discord
>>
191
Dorumeka
2019/12/05
(Thu)
04:14:20
No.
35342
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>>33320
Necrophilia is something that, for now, I'm not clear on. To be honest, I would do it, but I don't want to increase the potentiality for negative press/attention. If I do it, it'll be something that is not obvious or a hidden feature.
>>
192
变态大头虾
2019/12/05
(Thu)
07:43:58
No.
35361
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>>35341
This is master piece bro, I'm obssesed ;)
I wonder how easy it will be to replace models? Did you skipped steps like binding bones for us already?
>>
193
emikochan
2019/12/05
(Thu)
13:26:07
No.
35366
[
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▶
great work!
>>
194
Anonymous
2019/12/05
(Thu)
15:04:01
No.
35367
[
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>>35342
I love the idea of necrophilia in this. Just because that's my fetish.
But if mod support is coming… then why not make it a separate "mod" you can download and install.
>>
195
Dorumeka
2019/12/05
(Thu)
19:43:53
No.
35394
[
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>>35361
Thank you a lot. I will make a guide/tutorial on how to prepare models to integrate them to the game. I'm also working on the tools you will have to use.
As for binding of bones, I'm guessing you mean what's also called "skinning" (binding bones to a mesh). Sadly, that's a step that can't be skipped, but I'm designing a workflow that makes the whole process as painless as possible.
>>35367
That's one way to do it. There might also be others. I can't make any promises right now.
>>
196
TODE
2019/12/06
(Fri)
00:34:54
No.
35408
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>>35394
First of all, congratulation for you project, it's slowly becoming more and more interesting and might even end up becoming a staple in the guro community.
Secondly, yeah you should definitely add a necro option with or without secondary mods, you even gave us the possibility of using custom models so it would be a waste if it doesn't make to the final product.
>>
197
Anonymous
2019/12/06
(Fri)
20:52:24
No.
35444
[
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▶
This game sucks balls! EVMC is better!
>>
198
Anonymous
2019/12/06
(Fri)
22:13:53
No.
35446
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>>35444
>>
199
Anonymous
2019/12/07
(Sat)
05:23:45
No.
35450
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>>35444
EVMC doesn't even make games, why would you compare them?
>>
200
Anonymous
2019/12/07
(Sat)
16:18:59
No.
35461
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Ragdoll settings really well tuned, awsome job. What do you think about also adding feet bending (like toes and metatarsals joints?
>>
201
Anonymous
2019/12/07
(Sat)
16:42:52
No.
35462
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>>14004
Simple KO face expression randomization would be a top tier addition as well
>>
202
Anonymous
2019/12/07
(Sat)
18:03:50
No.
35463
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>>35450
EVMC is a god! He doesn't make games, he just faps a bit and the games make themselves!
>>
203
Modding user guide
Dorumeka
2019/12/22
(Sun)
04:52:44
No.
35818
[
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So, this is a work in progress guide for modding Orchid Rain. I'm trying to be as thorough as possible.
sites.google.com/view/orchid-rain/wiki/modding-documentation/npc-modding
>>
204
Dorumeka
2019/12/22
(Sun)
04:55:11
No.
35819
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>>35461
No plans for that, sorry. A fully articulated feet would significantly increase the amount of effort the game would have to make for rendering large groups of characters.
Would be cool, but I'm going for larger groups of NPCs acting at the same time, and that approach requires some compromises.
>>
205
Dorumeka
2019/12/22
(Sun)
04:55:59
No.
35820
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>>35462
I agree. That's on my list of things that I want to add, but are not priorities right now.
>>
206
Anonymous
2019/12/22
(Sun)
12:27:29
No.
35822
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>>35820
good to see you're still around! This game can turn into something really godlike. Don't worry about this
>>35444
dude, he acts toxic to any other 3D CGI artist on this site and he's here only to start some shitstorms.
>>
207
Anonymous
2019/12/23
(Mon)
06:39:48
No.
35848
[
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Will you add a one time purchase option with included auto updater?
>>
208
Dorumeka
2020/01/02
(Thu)
02:42:00
No.
36177
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>>35822
Thank you! I appreciate the kind words.
>>35848
Not for now. As long as I have a low amount of patrons/income, it's necessary for me to sell copies of the game. I believe that asking for $3 is reasonable.
Now, when I release the game, that would be a different story. At that point, the game will sell like any other: a one time purchase with free updates.
>>
209
Anonymous
2020/03/15
(Sun)
10:56:48
No.
37901
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>>35463
What is EVMC?
>>
210
Anonymous
2024/04/15
(Mon)
01:16:41
No.
52176
[
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>>35818
Hey, I realize your post is old but were you able to create a necrophilia mod for Orchid Rain?
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