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    2004852
    It would be a good idea to have a thread where we could help each other find resources and help beginners get into making 3D porn.

    I have been wanting to visualize a couple of my stories for quite some time now but I don't really know where to begin. Finding 3D porn tutorials on YouTube isn't possible, so how did everybody learn?

    A lot of people probably just download 3D software and play around for 100 hours but some of us don't have that much time to dedicate just for trial and error so let's help each other out! We all want more porn and the easier it is to get started the better.
    Viewing last 50 posts
    >>
    I tried getting something done and the DAZ installer did support "work offline", however then you have to go to their homepage and generate a serial number for your free product. FINE. But then turns out it didn't actually install any resources, even though it's a "product bundle" that is supposed to come with a ton of stuff (see image). Pretty ironic it has the text "Where are my files?" and then tells me to click something that doesn't exist.

    So I tried downloading "Genesis 8 Starter Essentials" and others manually. Zip files, this should be easy. Wrong! Where am I supposed to put them? I decided to use a different folder path to "My Library" but is that even used? It still creates "C:\Users\<account>\Documents\DAZ 3D\Studio\My Library". Tried extracting in both, with/without subfolders, with/without the "Content" folder, tried refreshing in the program and restarting it. Nothing shows up. Tried guides:
    https://www.daz3d.com/forums/discussion/219546/how-do-you-manually-install-content
    https://www.deviantart.com/sickleyield/journal/Tutorial-Installing-Content-in-DAZ-Studio-508155677
    Maybe you need to be a rocket scientist because it STILL doesn't work for me.

    So I thought I'd try re-installing with the default path instead. Turns out there is no mention of DAZ in Window 10's list of installed programs, even though I noticed it said "creating uninstaller" when I installed DAZ. There was something else listed there though: The DAZ3D installer also installes "DAZ PostgreSQL CMS" without telling me what it does. Called it a "service", as in "background service"? Can't see it in the list of Window's services though, unless they gave it a strange name and/or try to hide it. Anyway, tried uninstalling that one and DAZ warns me that it'll break all kinds of things but still doesn't actually tell me what it is for! I can reason that it's some kind of database-content-management-service-thing but I'd still have like them to tell me what it does exactly.

    Demotivational first experience with DAZ3D and I still don't like how complicated they make things with accounts you have to log into on their homepage and serial keys for free software. Plus the problems above. Turns out they at least created a "Remove-DAZStudio4_Win64.exe" inside the install directory that managed to get rid of the program. Maybe I'll try again tomorrow.

    >>35328
    >Why do you care so much about importing everything into blender?
    It's because I'd rather learn how to use Blender than DAZ3D, but if I can use DAZ to generate the models/clothes/scenes in an easy way that would be great.
    Then I can use Blender's superior tools and rendering. I think as time goes by Blender will only get more and more superior in terms of what you can do and how good it will look, not only because it's open-source but Blender has gotten a lot of money from big companies to fund further development. AMD, nVidia, Google, even Adidas for some reason and the list goes on: https://fund.blender.org/
    >Custom Maid 3D 2 / Koikatsu
    I've got a little mixed feelings with these, it's great for anime look but I've noticed a lot of people share the same backgrounds and props. I've dug a little for stuff and Japs always seem to password-protect their downloads for some reason so you need to also dig for the password. Also there's the whole Japanese language barrier, maybe there's translations out there but it's a hassle.
    >Clip studio
    Thanks for that tip! I should be able to add text in Blender though.

    >>35338
    >PoserPro is weird
    I read (in the "how-do-you-manually-install" URL above) that DAZ originated from Poser so it makes sense that "it's poser but better".
    >just pay for it later
    Maybe if I someday somehow could get money from what I do sure, but as someone just learning I think it's important to be able to pirate things to keep spirits up and learn quickly. The prices for some of these things are through the roof.
    >Scenery
    A perk with using Blender is that you can rip scenes from games use those as well. Takes some work but I bet it takes a bit more work to rip them into DAZ (I guess you could go through Blender for that).
    >For extreme/dolcett stuff
    Cheers!
    >making 3d porn is such a broad topic we should have a separate section for that
    That would be nice if it was organized in some way, this thread could probably get very long and messy with a bunch of repetition.

    3d-load.net is down right now ("Error 521 Web server is down"), hope it returns because I had not downloaded everything I had my eyes on!

    >>35401
    Maybe you have a resource site to share? Or can share some technique or describe your workflow in how you make your stuff? Programs? Anything is welcome.
    >>
    >>35404
    Noticed in my own image that "PostgreSQL" was listed in the bundle, guess that explains that (see image). It's not a background service and only starts up when needed, that's what I like to hear. Too many download platforms, managers and background services these days.
    >>
    >>35404
    You should not be surprised that you face problems in setting up pretty complex software ;) especially if you think about long term and do it not very standard way ;)

    so my recommendation will be to use default inhalation first and leave everything in the default folder "C:\Users\<account>\Documents\DAZ 3D\Studio\My Library" and put your stuff there because you can move it anywhere later
    That way you at least will not that demotivated by few small problems ;)
    But still, do not expect everything to go smoothly on either software.
    Daz allows you to add as many content folders as you like you can set them in
    Edit-preferences-content-content directory manager
    Ideally, you should create different folders for power and Daz content to have less mess.
    poser content is when you only have "runtime" folder and Daz content is when you have more than just runtime folder or no runtime folder.

    I am not sure why Daz uses that "DAZ PostgreSQL CMS" for but looks like not absolutely necessary and can be turned off As I understand it is somehow related to "smart content" function which you probably will not use.

    >It's because I'd rather learn how to use Blender than DAZ3D, but if I can use DAZ to generate the models/clothes/scenes in an easy way that would be great.

    You are kinda thinking backward because you are supposed to use Blender for modeling and daz for posing those models, not the opposite. Importing stuff into Blender to pose it makes almost no sense. But I think you will eventually notice it yourself.
    It is quite a stupid idea to think that you will save time by using only one program because you will need a lot of them and if you know how to use one you sort of know how to use them all

    like for example here is what I use:

    Daz for posing
    Poser for converting binary pmd fines into daz
    Zbrush to edit geometry and make morphs
    Clip studio to add text
    Photoshop to edit textures
    CrazyBump to create normal and bump maps


    Yes, 3d-load died just now for some reason. I hope it will come back because it happened several times already.


    Also speaking about techniques, I think you should first finish installing your software and then we can think about wahst to do next
    I don't know if you have 8GB Nvidia card, but if not, You will face a very big demotivation soon :)
    and even more, demotivation if you will try to render a Scene with 3delight
    So I want to calm you down that it is not that bad as it may look like ;)
    >>
    >>35409
    >I don't know if you have 8GB Nvidia card, but if not, You will face a very big demotivation soon :)

    Yes… that is a problem for people owning low-tier PC's or AMD Radeon cards. My 11gb 1080ti is not enough sometimes, I wouldn't even consider having anything less than 8Gb of video memory. So, for everyone wanting to try 3d for real, save up for RTX 2070 Super or higher :P
    >>
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    225386
    >>35404
    >So I tried downloading "Genesis 8 Starter Essentials" and others manually. Zip files, this should be easy. Wrong!

    Ok, so… a guide to Daz Content folder for noobs:
    1. Open DAZ. Doesn't matter if you log in or not.
    2. On the TOP MENU hit EDIT -> PREFERENCES
    3. Click on a TAB called CONTENT
    4. Click on CONTENT DIRECTORY MANAGER button
    5. From Contents Sets list, expand "DAZ Studio Formats" with the [+] icon
    6. Viola, there you see all your content folders. Mine is in D:\Daz_Assets
    7. When Installing new content, unpack the downloaded zip. Navigate to a folder inside the unpacked content until you see other folders like:
    data
    runtime
    People
    Props
    …etc
    Copy all these folders and paste into your content folder (in my case, D:\Daz_Assets)
    >>
    168408
    >>35411
    sry i fucked up the image
    >>
    >>35412
    Now, go to CONTENT LIBRARY tab like shown in the pic, and right click on DAZ Studio Formats -> Refresh.

    Now when you open up this folder you will see your content.

    Be advised that manual installation does NOT add items to Smart Content.
    >>
    >>35410
    >So, for everyone wanting to try 3d for real, save up for RTX 2070 Super or higher :P

    While this is pretty big problem for photo realistic pictures, but you can use 3delight rendering with pretty good and quick results too.
    If you deliberately render anime/cartoon style pictures results will be excellent.
    The serious problem with 3deligt is that it cannot handle transparent refractive materials. But it also gives you certain options like disabling shadows

    So this is not the end of the world if you don't have god video card.
    >>
    >>35415
    Totally agree on what you said, but I just assumed most people would aim for realism. If you intend to do unrealistic or anime stuff then yes, 3Delight is good and much faster than Iray.

    The problem is, there's not much stuff made for 3DL anymore. Almost all vendors target Iray exclusively when they release new products, with the exception of Daz Originals and a few individual products. OFC you could just convert shaders, but it never worked good for me.
    >>
    >>35409
    Thing is if I find this fun and keep doing it for years I will become an expert, and it's just more useful to be an expert in Blender than in Daz. Maybe I want to apply those skills into creating a game character or whatever else in the future, I bet Blender is more suitable for that kind of stuff than Daz.
    Also the benefit with using Daz to create something that you then import into Blender is that if you want to change something you can just hit TAB and modify the mesh, useful if you want to make a unique knife or special gag or something.
    I just noticed some little things that would drive me nuts in Daz, for example scrolling with the mouse zooms the camera in reverse to how many programs usually do it and moving around in the world feels better in Blender. I realize there's probably an easy way to reverse the scroll wheel but still.

    I've got expensive new hardware from 2019 so hopefully rendering times won't drive me nuts. Not top tier stuff but it's not an old laptop or something like that.
    Useful info about a .zip being a poser asset if there's only a "runtime" folder btw.

    Looks like https://3d-load.net/ is up again!

    >>35414
    Thanks for the detailed guide, I tried again today and got it working! Only tried Genesis8FemaleStarterEssentials so far but it felt good seeing something show up. The problem was that first of all I thought the Smart Content tab was basically the same as the Content Library tab, only with a different layout, and second of all I didn't think I would need to do a manual refresh.

    Successfully able to use custom path(s), different one for daz-format and poser-format as recommended. Removed their "hidden" paths pointing to "C:\Users\Public\Documents\My DAZ 3D Library".

    Should I also change the "CMS Cluster Directory" and "Daz Connect Data" paths? Are those important? My backup program doesn't cover the default paths, if they aren't needed in order to restore my project in case my disk fries I don't really care. Got some kind of warning when I tried changing one of them so I left them alone for now.
    >>
    If there's a way to get rid of these images and show the actual screenshot on 3d-load.net I would love to know about it.
    >>
    Yeah, that 3dload is still unstable just went down again.
    But it is good to see that you managed to make something work already.

    >>35506
    You will not get rid of those because those images are just "preview" to prevent NSFW images on 3d load

    you need to follow the link to see full picture.


    >Should I also change the "CMS Cluster Directory" and "Daz Connect Data" paths? Are those important?

    as far as I know, those to not matter you only need to care about "content" folder

    Even if you delete or reinstall Daz later all you need to do is to point it back to that content library and everything will be back as it was before.

    just if you are getting more serious about this you can consider multiple forlder for different content type

    if you are thinking about importing stuff into blender You can also download old poser content, especially hair. because it is quite useful.

    >I've got expensive new hardware from 2019 so hopefully rendering times won't drive me nuts.


    It does not matter how old is your hardware, mine is like 10 years old collected from EMP scrap LOL
    You need Nvidia video card with at least 8gb memory maybe if you use Blender you can get away with AMD cards too.
    The problem is not even rendering times but fitting your scene into video memory as with the new Nvidia denoiser you can render picture in about 5- 10 minutes on 1080 video cards with the new top video cards you can do same in about 2-3 minutes.
    But if your scene does not fit into memory you are pretty screwed.

    >Maybe I want to apply those skills into creating a game character or whatever else in the future, I bet Blender is more suitable for that kind of stuff than Daz.


    Like we both said to you those are totally different programs with a different purpose if you want to create new items of characters blender is a good choice because you just can't do it in Daz at all but you will not be able to fit characters with clothes and do other daz library-based stuff in blender.

    For example in Daz you can fit any clothes from almost any figure on any other figure with just few clicks also you can change figures by adjusting sliders like selecting eye size distance between eyes, figure age expressions and poses, change a girl into a boy.
    This is not possible in blender.

    But oh well, you just need to try it ;)
    >>
    1039155
    Babby's first Genesis 8 render! No clothes and no pussy, but I did add some hair. Re-saved from 16mb PNG to 1mb JPG because let's not waste storage and bandwidth on this thing.

    Jail scene used: https://3d-load.net/props/i3ddt-detained-prop-and-pose-collection-g8f/

    Don't know why she's so dark because I created a spotlight that shines right at her, she's bright as the sun inside the DAZ editor's viewport. Even changed the spotlight properties to have high render priority but that didn't do anything. Maybe it was because I reduced Max Samples in the render settings from 5000 to 138 or so.

    I'll see later how difficult it is to get this DAZ project into Blender and make a render over there.
    >>
    >>35507
    >you need to follow the link to see full picture.
    ah didn't think about that. very strange they care about some naughty images on a pirate site such as this.

    3d-load says "Our site is coming soon We are doing some images optimization on our site. It will take a while…Thank you for your patience!" right now, I hope that means they will offer to display adult images as well

    >just if you are getting more serious about this you can consider multiple forlder for different content type

    ah you mean have several paths to separate hair, people etc, not just poser and non-poser. that could be useful to make "uninstalling" (deleting) content a little easier as well, it seems to be a pain in the butt to do manually.

    i've got an nvidia card but if Daz works poorly on non-nvidia cards all the more reason to try and work in Blender instead.

    >if you want to create new items […] you just can't do it in Daz

    when I downloaded Daz I noticed they also offered a program called Hexagon, looked it up on youtube and it's a simple 3D editor program. so at least they have the ability to create new stuff even if not in the Studio program itself. there was some simple way to work in Hexagon and have it appear quickly in Daz Studio basically just by tabbing between the programs, looked pretty convenient.
    >>
    >>35508
    Yes, you made it too dark, but congratulations with your first render ;)
    to change brightness you need to go to the render settings- editor- tone mapping and tinker with exposure values.
    Spotlight priority will not change anything, but you can change light intensity for each spotlight.
    also, you can try setting sun/sky environment in render settings too.

    Max samples will change render quality but not brightness. You will need about 200-1000 for good images also do not forget to turn on post denoiser(all options).
    although I usually do not care about max samples but just wait until picture looks good enough


    >ah you mean have several paths to separate hair, people etc


    Yes, I men that but only for poser content, because Daz already organizes everything well, but poser has very idiotic folder structure where everything is mixed together and scattered through several folders so if you throw everything into a single folder you will have trouble finding wahst belongs to what and where is your stuff at all.
    I made this mistake myself and now I have to live with all that terrible mess and gradually reorganize everything manually.
    >>
    Tried getting the .duf DAZ project into Blender but kept getting errors using the plugin I mentioned in >>35295. Too bad, maybe the problem was that I had both an environment and a character at the same time? The error message was very cryptic.

    So I tried exporting to collada (.dae) in DAZ and importing it in Blender. It worked but the pose information was gone, she was just standing there in default A-pose. Also her eyes were white and eyelashes were solid black. Was the same problem before when I tried with the MakeHuman program. Supposedly it is fixable by manually changing materials to glass and/or include transparency or something but that's above my low level right now so I just changed her pupils to pink.

    Then I made some awkward pose, which felt tedious and I'm not sure an arm should be able to bend that way at the elbow. Getting a different facial expression was a pain in the ass, there's a million bones around the lips, so I just raised an eyebrown. Not even that was simple.

    Camera or light info was apparently not saved in the collada so I had to set that up. Here's a render using the lower-quality Eevee engine (took 3 seconds).
    >>
    >>35524
    Here's a render with the cycles engine (128 samples). Without denoise. Took around 3 minutes.
    >>
    >>35525
    And finally here's the same but with denoise. I didn't realize there was denoise available in DAZ so I can't compare it with this one but I have to say Blender's denoising is pretty impressive, it's "intel AI denoiser" which also works on AMD (I have AMD CPU). I think there's an older and simpler denoiser available as well but it won't get as good results.

    So another setback, it's not as easy to just lift everything over from DAZ to Blender as I had hoped. Maybe there's another way.
    >>
    Tried again with the plugin >>35295 on a new project and this time it worked! Could export poses, clothes, hair and even two characters. Guess there was some problems in the jail environment before? Didn't have anything else in MyLibrary so haven't tested with a different environment.

    Rendered this image in Blender, in Daz I used two default poses for the guy and girl and in Blender I rotated him a bit and gave the girl longer nipples just to try it out.

    The materials for the eyes were correct this time (better than the collada import) but her eyelashes were just black so I removed them. They looked black (incorrect) in Daz as well so I think something must have been missing or gone wrong when I added the Genesis 8 Female. The guy's eyelashes were correct but he still ended up without them in the render because when I rotated his upper body I forgot to select them, so they ended up behind his head.

    Rotating both the body and clothes was easy, just had to make sure to select both the body and clothes bones before rotating. The bones looked way better than when using the collada import, which created some dummy bones that appeared to do nothing.

    Quite well done this plugin. Here's a direct link to its instructions:
    http://diffeomorphic.blogspot.com/p/daz-importer-version-12.html
    Basically you first install it in Blender, then you install a plugin in Daz to add a "Export Basic Data" menu option (for a .json info file). Then in Daz you save your .duf project file, then export the .json file in the same folder as .duf (same name before extension). Then you import the .duf file in Blender.
    >>
    >>35531
    If you have custom paths to MyLibrary or have installed Daz in a non-default location you need to set the paths in the plugin's Settings. Took a while for me to find this place in 2.8, there's a little "<" arrow icon in the top right corner next to the XYZ axis "compass". Drag it to the left and there's a vertical "DAZ Runtime" tab with the settings. Press Load/Save Settings and the "Save Default Settings" button after configuring the paths. You can then close the whole "<"-thing by grabbing the left edge and dragging all the way to the right until the "<" icon comes back.
    >>
    >>35531
    Looks like textures were not imported properly after all. I can only see diffuse layer.

    Probably you will have quite some trouble to transfer everything from G8

    G1-V4 woud be easier because they have less textures but also not that many options to chose.
    >>
    >>35534
    I don't have the experience to tell if anything looks strange so I'll just take your word for it. Might be that I just haven't enabled something in Blender that needs to be enabled for those things to show up.

    I noticed her thighs didn't look good in >>35531 so I added subdivision surface modifiers to all meshes and it made everything look much better.
    >>
    Skimmed through the documentation and came across this: http://diffeomorphic.blogspot.com/p/import-into-blender-version-12.html
    >The DAZ importer can create materials both for the Blender Internal renderer and for Cycles, and it chooses the same engine as Blender currently uses.
    So maybe that's why you think it looked strange before, I think I imported the .duf while still having Eevee set as renderer.
    Made this comparison, used too much lightning and the "incorrect" version might look better at first glance but if you look at the guy's shirt texture it looks better with the correct materials. The shadow on the nose also looks better on the top version, I'm not using any denoiser or subdivision surface modifiers.
    >>
    >>35542
    It is still wrong, unless you exported 3delight version into blender.

    It looks like your texture is missing translucency map and maybe specular map too
    since you probably can see it yourself that blender image is very diffrent from Daz render
    >>
    Can anyone share genesis 3 male starter essentials? and if possible genesis 8 male! Thank you very much!
    >>
    >>35625
    You could have just used google.

    https://ps-ds.info/poser/bundle/125-genesis-123-starter-essentials.html

    https://ps-ds.info/tags/Genesis%208%20Starter%20Essentials/

    although I do not recommend using G8 males because there is just very little content available yet.


    also to have more compatibility here is a best pose converter which allows you to use G3 poses on G8 directly without any modification or running scripts

    https://www.deviantart.com/agentunawares/art/G3F-to-G8F-World-s-Greatest-Pose-Converter-709591348
    https://www.deviantart.com/agentunawares/art/G3M-to-G8M-World-s-Greatest-Pose-Converter-709731867
    >>
    >>35634
    Thanks man I really apreciate this! I never use google I use a meta-search engine….
    >>
    I have seen a lot of sims 3&4 sex animations and also violence animations.Both games have a violence mod.The S4 mod is particulary advance with chainsaw deaths and a lot good stuff.
    Now, as I understand all the animations for Sims 3&4 are made with Blender, and I am wondering, and I'm sure it's possible, why no one made a guro mod for the sims so far.
    The sex animations can be transformed into guro or snuff animation.
    Imagine a simple scene where two people are having sex and he strangles her, snaps her neck or stabs her pussy?
    Or, imagine a couple having sex and the third guy instead of joining for a thresome he kills the pair.
    There a lot of scenarios you can thing of and the Sims provide an allready rendered and customizable enviroment for guro animations.What do you think of this?
    I say a thread guro guro animations and mods made for Sims 3&4 will open up a whole new chapter say interactive guro animations!
    So it's anyone interested? I would love to hear your feedback on this idea!
    >>
    I have just spent the past 2 days glued to my computer gathering so much stuff for Daz 3d.

    This programme is so easy to make so really good stuff with the right tools and plugins. I'll have to post something soon for sure.
    >>
    >>35546
    Hm, I have to reconsider whether or not it's really worth the hassle to move everything into Blender. Still think it would be more worthwhile learning Blender properly though and I'm sure it's possible to make it look better in Blender than in Daz, just me as a newbie that have no skills doing so.

    Haven't really made anything since my last post, been distracted with other things. Christmas right around the corner. One thing I've noticed is how easy it is to not bother sitting down with making your own porn after jacking off. It's like motivation leaving your body, lol.
    >>
    >>35694
    Well actually if you dropped that idea to use a blender you could get a bit more motivation LOL
    It is way more fun and you are mostly acting like a movie director or photographer telling your models how to pose for you.


    If you insist on using blender you should stop thinking about transferring Daz assets but rather think about using a different style like in those 3d movies you see on TV.
    In fact, it looks great and maybe even much better than trying to make realistic characters.
    but either way, you will not be able to do it so easy and fast with blender as you can do with Daz
    >>
    It may not be easy to make your own models in Blender to look like the quality models in the other apps, but you can make just about anything if you know how to.

    There are some amazing courses for Blender out there. Unfortunately you will have to pay at least a little to do them
    >>
    >>
    Why bother, when we have EVMC?
    >>
    >>35687

    Here is a little something I have been working on. I gave myself the task of making my own ideal female main character to be used in any future stories or plots I might make to then make the come to life, similar to the OP.

    Personally I love the badass female assassin/secret agent aesthetic with fit bodies…plus I have a thing for curly haired redheads, so that had to be included.

    Clothing and accessories I have not fully figured out yet but I really wanted to focus on the lighting and detailing of the body, skin and face, so I looked a-lot into subsurface scattering, textures or freckles and beauty marks and even slight stretch marks, hence why so much skin is shown.

    The face I edited slightly in Blender, specifically the jaw and cheekbones, but I didn't mess with it too much as the morphs I played with did a good job with the look I wanted for her.

    I would love to hear your thoughts and feedback, especially with me planning on making a bunch more for me to get some gory fight scenes rolling. I feel like im only just scratching the surface of this.
    >>
    >>35766

    This is great! I absolutely want to see more from you and more of her. She is beautiful.

    How did you get the details like that with the skin and the sort of real time like lighting?
    My renders look so flat and plain in comparison.
    >>
    make her tits very mobile so we can play with them
    Love to see tits hang
    >>
    Here are two more I left to render over night. Focusing on facial expressions and a few different lighting tests and some slight tweaks to the model.

    Hoping my next render will be more "guro like".

    >>35773
    Thank you for the kind words.
    I used a few skin builder plugins and then photoshop to edit them a little bit more the way I specifically want.

    Lights i just played around with. Lighting makes a big difference in how stuff looks so you really want to make sure you have some depth to your scene or else everything looks flat and boring.

    There are a few packs you can download for lighting setups to get a grasp of his it works.

    As a matter of fact the image I posted in this post has 2 different lighting setups. The first one being a HDRI map based of real world lighting in the image. The second is just a scene I created

    >>35780

    Hahaha. I shall make sure they are very swingy and dynamic for you ;)
    >>
    >>35781
    haha,
    Looking at that woman makes me think if she is not hiding a dick somewhere looks pretty masculine. I would be pretty scared even to talk with her.
    but maybe if she loses a hand or leg or gets tied she will become more cute lol

    But the overall picture looks pretty good, I like the fact that she has this kind of dirty/imperfect looking skin.
    >>
    >>35782

    Lol im going to be making some other characters that are less intimidating for sure. Already got some planned…kinda.

    But for now as a first test, I guess im being selfish

    However yes I have some interesting things planned to do to her and others.
    >>
    Slice of or slash those ficking tits of hers!
    >>
    I would love to do this stuff but my pc is trash.

    anyome would be willing to maybe do a request of something hard vore like, that would be awesomeeee
    >>
    >>35850
    My PC is made from 10-year-old components found in the dumpster or bought on eBay LOL
    So that's is not a good excuse ;)

    While I would love to do almost any request there is no time for all that :)
    If I get you right about what is hard vore, that is actually a pretty hard thing to do, unless you cheat and just imply things. Soft vore is way easier.
    >>
    The question of "What 3D program to go with for the purpose of making images and videos" is, first and foremost, one of "how much time are you willing to put in." On one hand, Source Filmmaker has a lot of assets which you can use, many close to hand via the workshop, and is simple enough that you can make renders (pictures) after an afternoon of tutorial. On the other, Blender lets you do all the same stuff *and* lets make your own assets, from the model to the texture to the maps to the animation rig to the skybox, but getting to any level beyond "posing models taken off of other websites" takes days of tutorials and weeks of practice.
    I would recommend the latter option. As someone who's seen a lot of 3D porn and made a little himself, here's the thing: it's basically photography where you personally sculpt every aspect of the set. Most people forget that lighting and composition and colors all still matter, though, and that's why you can find an unlimited number of extremely low-effort renders of whatever you could possibly imagine. If you just get a bunch of high-quality assets and don't pay attention to the style consistency or the direction or the shot itself besides a vague idea, it will look like garbage and be artistic shovelware that nobody comes back to a second time. Once you get good, though, you can make anything you want, and once you get really good, you can make anything you want and have it look just like real life. Finally, having to go through all those tutorials will encourage you to go through a few more to do it right, and I will tell you, most good renders and animations are made in Blender/Maya not because they are inherently better tools but because the longer learning process makes it less likely that some lazyboner will do the bare minimum to put out crap and then keep doing that forever.
    Plus, the Blender experience will translate easier into real jobs and more respectable creations, should you wish to go that route.
    >>
    >>36145
    so without artistic education any software is useless even if you put 10000h into blender
    >>
    >>36147
    What the hell is that "artistic education" ?

    If you really care about art, it is all about simple trolling. You have to make something what makes people confused.

    >>36145
    One problem with lighting and composition is that if you set it to make look good from one angle usually it turns pretty bad when you move the camera around so to make it reasonably good all the time you have to use some kind of very uniform light which does not look that good overall. because there are no shadows and reflections.

    Also, the quality is not worth that much if you can only make 1 picture a month ;)
    >>
    >>35708
    >There are some amazing courses for Blender out there. Unfortunately you will have to pay at least a little to do them
    Examples and links? I find it's very hard to find 3D porn tutorials, with pussy and penetration.

    I think being able to download an example scene with everything ready and just pressing render would be a good way to accelerate learning since you already have all the resources and can focus more on changing positions/camera manipulation/render settings and so forth. In other words learning the program.

    >>35724
    What is EVMC?
    >>
    >>36158
    Over the last 31 days we have seen 0 pictures from your hand. Must be one hell of a program you're uskng. ;)
    >>
    Got some tips from someone else on this form about editing renders and stuff. The "wound and gore effects" in Daz kinda suck so I thought I would do them im post in photoshop specifically.

    I wouldn't mind making a few short comics or storied with this now. I think I finally got the hang of it…but I think I can work on the photmanips more
    >>
    >>36850

    I love how you did the guts. I hope to see more like this.

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