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This one has an odd habit of transporting itself outdoors for me when I bump the resolution up from 512*512 to 1024*1024 (so I just ran at 512 and upscaled), apart from that I am quite happy with the trophy displays it makes:

(tested on mixedmixedmixed and grapefruit, good results in both but somewhat more reliable in mixedmixedmixed as that is what I mainly used when tuning the prompt)

Positive: masterpiece, vibrant, best quality, (multiple heads mounted on trophy plaques:1.4),(severed_head:1.4), (head_trophy:1.3), (fantasy creature:1.4), trophy room, well lit, beautiful day, clear facial expression, pale skin, taxidermy, wall decoration, Exquisite details and textures, clear detail, crying, terrified, (weapon_trail:0.4),<lora:0iggb5:0.8>, female focus, 8k uhd
Negative prompt: Negative Prompt:
(worst quality:1.2), (low quality:1.2), (lowres:1.1), (monochrome:1.1), (greyscale), mutated, blurry,easynegative, Torso, Arms, Legs, bad anatomy, censoring,mosaic,low quality, worst quality, duplicate face, clone face, bisexual,futa,futanari,insert,missing hand,missing arm,missing leg,missing foot,low quality, worst quality,ugly,fused fingers, extra fingers, extra toes,malformed hands, mutated hands,mutated fingers, mosaic censoring, weapon_trail, blood

Steps: 15, Sampler: DDIM, CFG scale: 6, Seed: 2874633958, Face restoration: CodeFormer, Size: 512x512, Model hash: 0469912235, Model: mixedmixedmixed_(1), Denoising strength: 0.7, Hires upscale: 2, Hires upscaler: Latent

The low step count and use of DDIM here was as this was meant to be a test run for some settings and it came out quite well, if you have the time I find some of the DPM Karras variants can really make details pop at 40-60 steps... it does really like to take its time though so you might want to queue up 100 or so for an overnight job on a dialled in prompt and see what it gives you in the morning.
Post number No.744
Board Artificial Intelligence
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