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>>2669

Ah, interesting. Never saw a game with this concept before. Judgeing from what can be seen in the trailer and screenshots I guess the devs of that game worked around the 2d-problem (if one even wants to call it that, since its the style) by tunneling the player and extensive use of shadows. Do you plan on having comparably moody lighting and/or also narrowing the possible angles from which the player may encounter the npc's, too? :)
Post number No.2671
Board Artificial Intelligence
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