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>>19870
yeah i use a lot of keywords and language like that. they stayed kinda stiff and bent over in some of these coz i was trying to keep them getting bounced around, i think that got it in a bit of a weird middle ground struggling with the uniqe geometry of the scene. also sometimes prompting one character to do something would make another one do it instead, when it was 5 characters on the screen the same character kept getting shot then getting back up to get shot again
they also would just keep randomly getting up and flubbing the scene, like this one where the mint one gets back up at the end
>>19875 has some better ragdolling in it
Post number No.19877
Board Artificial Intelligence
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