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I tried to use the above directly as a video reference for MiniMax H3, but I didn't get any success until I did something I'd needed to do once before — mask off all but the crucial details for the action I was trying to demonstrate via video reference.

I hope to use this basic idea as a general approach for other hard-to-render concepts, like getting more realistic versions of decapitations and amputation than we typically see.

Of course, another avenue would be getting good at using Daz 3D and/or Blender, but until I buckle down and take the time to learn those skills, this sort of thing will have to do.
Post number No.30883
Board Artificial Intelligence
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