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    Let's skip the introduction.

    Well I got H3, and i want to try something slightly different.

    Don't expect consistent uploads, styles may vary and it will be mainly revolving around old anime and claymotion.

    ...why? I watched Wallace and Gromit recently (the werebunny one).

    Most of the time will be just violence with 'plot'.
    But knowing my (bad) niches, some will be featuring scat (the soiling kind). In which I'll attach the warning to the name of the post.

    also... expect a *LOT* of jank.

    now, info for the tech guys.
    Program: comfyui
    Workflow: minimax h3 turbo
    MP: 0.3 (so my pc doesn't take 3 business day to generate)
    Steps: 6
    Some of the videos will have sound effects edited in post-prod.
    >>
    great! this in turn reminds me of the TV show
    primal
    >>
    File: pocop.mp4
    (5.42 MB, 640x480)
    5678815
    >>
    File: bike.mp4
    (5.26 MB, 640x480)
    5515507
    [absolute jank warning for this one
    >>
    Nice and funny scenes. I'm curious to see more, the fantasy is the limit.
    I'm exploring different styles too with minimax. It's incredible. Needs a lot of tuning to start but it worths it.
    >>
    You know, we should remake Celebrity Deathmatch or Robot Chicken by this, only with more nudity.
    >>
    >>25860
    let me say that if you trying studio ghilbi, expect shenanigans
    >>
    Would you try genning exposed hearts in that stop motion style?
    >>
    File: ventgirl.mp4
    (5.23 MB, 640x480)
    5481718
    [cw: farts that lead to gore]
    >>
    File: tribal.mp4
    (5.58 MB, 640x480)
    5846573
    >>25879

    "Instruction unclear"
    >>
    >>25977
    Lol ^^
    >>
    >>25978
    Great start for a Piece girl toon - The Princes Sacrifices!
    >>
    >>25859
    Awesome toon crash - she's like a boneless chicken at the end. Nice tuts too!
    >>
    >>26183
    -wheeze-
    >>
    File: gunfight.mp4
    (5.35 MB, 640x480)
    5608876
    reupload because I rendered on the wrong resolution and caused the jank.

    but again, loud warning for this one.
    >>
    Can you share the prompts of these works?
    >>
    >>26303
    Why yes, in fact I could ask for help optimizing the prompt too so I don't get so much jank myself. :D


    ==Dinosaur==
    3d claymotion, stop motions, high quality, structured scene, smooth animation on ones. the scene's taking place in prehistoric world, in the deep forest. A cavegirl wearing animal fur tunic is standing in front of a tall dinosaur. She's holding a stone spear. the camera is sideview showing both the cavegirl and dinosaur.

    [Shot 1] 3d claymotion, the camera slowly zooms in as the cavegirl steady herself. the dinosaur is growling as saliva dripping from its jaws.

    [Shot 2] At 00:03.000, the camera cut to dynamic angle in front of cavegirl. she charge forward, thrusting the spear in front of her with her might while shouting warcry.

    [Shot 3] At 00:05.000, the camera cut to the side view of both characters. cavegirl's spear make contact against the dinosaur's scale. causing the spear to break apart almost instantly.

    [Shot 4] At 00:07.000, the camera cut to the ground in front of cavegirl's feet. fragment of spear and stone spearhead fall to the ground.

    [Shot 5] At 00:08.500, the camera pan up to the cavegirl's upper as she look up. the dinosaur's shadow looms over her body. the cavegirl can only chuckle nervously, feeling dreadful.

    [Shot 6] At 00:09.500, keep camera angle. there's a dinosaur tail coming in from the left as it strike the cavegirl, knocking her off backward and falling off screen.

    [Shot 7] At 00:10.000, the camera cut to high angle where cavegirl's landing on her butt with her feet pointing down-left corner of screen, groaning her herself as she instinctively tries to crawl backward.

    [Shot 8] At 00:11.500, keep camera angle. the dinosaur enter from the down-left corner of screen. it then bite on the cavegirl's lower half in a single bite, causing her to scream in pain.

    [Shot 9] At 00:13.000, keep camera angle. the dinosaur pulls away. leaving behind the cavegirl, now with her lower half of body missing. guts begin to pour out on the floor, blood pooling around her body. a piece of spine is seen poking out of her missing half. the cavegirl continue to cry in agony as she tries to crawl backward further, but failed.

    [Shot 9] At 00:16.500, keep camera angle. the cavegirl's movement slows down as her skin lose colors, before letting her hand fall to the ground as her mouth opens wide, eyes' rolling back, blood pouring out of her mouth and on the ground. there's a death rattle come from her mouth before she cease movement completely.

    overall_soundscape:
    prehistoric world, sound of forest and leave rustling.

    non_diegetic_music:
    N/A


    ==Officer==
    3d claymotion, stop motions, high quality, structured scene, smooth animation on ones. the scene's taking place inside an alley of busy city at morning, the alley is full of trash and scratched posters. a woman in tight police suit is chasing a robber down into the alley. the scene begin to with high camera angle overlooking the alleyway.

    [Shot 1] 3d claymotion, keep camera angle. the robber is running toward to the down-left corner while having a backpack with money stack poking out. the woman is seen chasing after them in distance. the woman's shouting "Stop and surrender now!" with her determined face.

    [Shot 2] At 00:04.000, the camera cut to behind the woman, following the woman as she turns around the corner.

    [Shot 3] At 00:06.000, the camera cut to the front view around the corner as the woman enter from the corner and approach the camera, but her expression change to surprise and gasp out loud

    [Shot 4] At 00:07.500, the camera cut to the front view of a gun barrel, holding by the robber as it fire, the muzzle flash cover the screen before disappearing.

    [Shot 5] At 00:08.000, the camera cut to the front view of the woman, a bullet struck her into the chest, causing blood to spew out as a bullet hole appear on the left breast. the woman begin to stumble backward as the fabric around the bullethole begin to grow red stain. blood continue oozing out.

    [Shot 6] At 00:10.500, the camera lower as the woman collided with the wall behind her and slump down on her bottom. bloodstain can be seen trailing down as she slide down until she's sitting on the floor, her legs going limp

    [Shot 7] At 00:13.000, keep camera angle. the woman tries to reach for the radio on her chest as she tries to call for help, but all she was able to utter is incoherent voices. blood continue coming out of the hole and traverse downward, then pool of blood begin to form on the floor. the crotch of her police pants begin to grow dark damp spot.

    [Shot 8] At 00:16.000, keep camera angle. the woman's movement slows down as her skin lose colors, before letting her hands fall to the ground as her mouth opens wide, eyes' rolling back, there's a death rattle come from her mouth before she cease movement completely. blood slowly trailed off from the bullethole on her chest. her crotch is completely soaked with urine as she continue to urinate in her pants post mortem. there's a shouting in distance "requesting EMT!"

    overall_soundscape:
    busy 90s city, sound of traffic, police siren in distance.

    non_diegetic_music:
    N/A


    ==Daredevil==
    3d claymotion, stop motions, high quality, structured scene, smooth animation on ones. the scene's taking place inside a stadium full of audience. a teen girl in tight white tracksuit and white helmet is on the bike waiting on the top of ramp. the scene start with a wide shot of a stadium showing a jumping ramp with long line of cars in the middle.

    [Shot 1] 3d claymotion, the camera zoom in until it shows a front view of the girl. the girl appear to be more than ready as she show excitement on the bike. there's a cheerful announcer voice echoing in the stadium "And today Miss Dynamite will jump over 50 cars!". Followed by sound of crowd cheering all over the stadium.

    [Shot 2] At 00:03.000, the camera cut to close up of a girl, she grin and talks over the announcer voice "let's do this!"

    [Shot 3] At 00:04.000, the camera cut to the close up of the bike's side. the girl kicks on the lever to start the bike engine.

    [Shot 4] At 00:04.500, the camera cut to the side view of the bike's exhaust pipe, sound of engine's revving as smoke coming out of exhaust pipe fast.

    [Shot 5] At 00:05.000, the camera cut to the close up of a bike handle as the girl twist it downward, raising the throttle

    [Shot 6] At 00:05.500, the camera cut to the side view of the bike's wheel as it spin and move the bike forward.

    [Shot 7] At 00:06.000, the camera cut to the bottom of the ramp as the bike come zooming down at fast velocity, the movement is rapid as the sound of bike engine rev louder the closer the bike is.

    [Shot 8] At 00:07.500, the camera cut to the close up of character's face as she's grinning in anticipation. revving the bike to the limit as the background shows she's arriving at the bottom of the ramp with increasing speed.

    [Shot 9] At 00:09.000, the camera cut to the close up of character's face as she's grinning in anticipation. revving the bike to the limit as the background shows she's arriving at the bottom of the ramp with increasing speed.

    [Shot 10] At 00:10.000, the camera to the perspective of a handheld camera watching from the audience. the camera focus on the girl flying off the ramp over several cars as the recorder is shouting "she's doing it! she's doing it"

    [Shot 10] At 00:13.000, the camera continue to follow the girl. the girl then descends and crashes into the car in the middle. causing her bike to dissemble almost immediately. before the girl violently impact with the top of the car, causing both legs to tears off her body and flying off screen in arc. the girl's body continue to spin through the air. someone in the crowd shouting "oh my god!" followed by sound of panic.

    [Shot 11] At 00:15.000, the camera continue to follow the girl. the rest of girl's body then crash into the roof of another car, causing her head to be ripped off her body instantly as the tracksuit tears off revealing the damaged body beneath. blood spewing out from where the limbs and head are gone. the girl's body continue to spin through the air.

    [Shot 12] At 00:17.000, the camera continue to follow the girl. the rest of girl's body then impact into the next car. tearing her body open as organs come flying out and blood spew everywhere. before the heavily dismembered girl's breast landed on the floor. the camera then zoom in toward her breast. sound of the crowd are in full panic.

    overall_soundscape:
    stadium audience.

    non_diegetic_music:
    N/A

    ==vent==
    3d claymotion, stop motions, high quality, structured scene, smooth animation on ones. the scene is taking place inside a narrow metal ventilation shaft. A small girl in tight spy suit is crawling through the passage with camera following her from behind.

    [Shot 1] 3d claymotion, the camera continue to follow the girl as she crawls forward, there's sound of stomach rumbling coming from the girl as she begin to groan in her throat.

    [Shot 2] At 00:02.000, the camera cut to the front of the girl. the girl crawl up and stop in front of camera as she reach one hand on her stomach, whispering to herself in girly voice "oh no, the burrito strikes back..."

    [Shot 3] At 00:04.500, the camera cut to the close up of a girl's face as she whisper to herself "gotta pass gas quietly!"

    [Shot 4] At 00:06.500, keep camera angle. the girl then close her eyes and grit her teeth as she grunt audibly, sound of stomach continue to rumble.

    [Shot 5] At 00:08.000, the camera cut to the close up of girl's suit-cladded-backside. the girl's continue grunting tiny fart noise can be heard from the girl's suit-cladded-backside.

    [Shot 6] At 00:10.000, the camera cut to the close up of a girl's face. the girl continue to grunt with as much effort as she can, her head's shaking, blush forming on her cheek, sweats rolling down her face.

    [Shot 7] At 00:10.500, keep camera angle. there's an overwhelmingly loud fart noise erupting from character's backside. causing the girl to open her eyes and gasp in panic as the fart noises continue erupting.

    [Shot 8] At 00:11.500, the camera cut to the close up of girl's suit-cladded-backside. a massively long fart noises to erupt from her suit-cladded-backside for 2 seconds as her butt shake from the force heavily, causing a stain to form in the center of her suit-cladded-bottomcheeks.

    [Shot 9] At 00:13.500, the camera zooms out as the character's face can be seen leaning over as she can only utter a quiet defeated "uh oh....", the fart noises finally stopped.

    [Shot 10] At 00:14.500, keep camera angle. there's a sound of guns racking from beneath the character. causing her to look down at the floor and open her eyes in panic.

    [Shot 6] At 00:15.000, keep camera angle. there're lots of gunfire from below as bullets punching a lot of holes in the floor of the vent upward, the bullets then go through the girl's whole body and bursting out the top of character's body, causing the character to flinches and recoil from forces, sending blood and gibs splattering all across the vent from the floor to ceiling. the gunfires goes on for several seconds as the character's body got mutilated by bullets, her skin and flesh ripping off and decorating the wall and ceiling, or torn guts piling up on the floor beneath her. and her head exploded into red mass, sending brain matter splattering on the ceiling, dripping and dropping down.

    [Shot 6] At 00:19.000, keep camera angle. what's left of the character is now falling to the floor of the vent. smoke coming out of the bullet holes in the vent, blood continue to spew out from bullet holes and cuts in girl's mangled body.

    overall_soundscape:
    dense vent enviroment, military base.

    non_diegetic_music:
    N/A

    ==Sacrifice==
    3d claymotion, stop motions, high quality, structured scene, smooth animation on ones. the scene is taking place on the massive altar of an Aztec empire. there are many tribals on the ground level cheering, with the shaman (in full tribal attire) standing in front of the girl (who only wear chest and crotch wrap) laying down on the stone platform, hands and feet tied up to each end of the platform. there're two tribal guards standing behind the shaman.

    [Shot 1] 3d claymotion, the camera zoom in toward the top of the massive altar. A shaman continue to shout to the people below with his voice echoing in distance. "Ika ni ichpochtli itlatsotsonalis, kiselis atl!". as the crowds below continue to cheer on.

    [Shot 2] At 00:03.500, the camera cut to low angle in front of the girl and the shaman, the shaman leaning in and whisper to the girl in a menacing whisper "No hard feeling to you, we just want the rain."

    [Shot 3] At 00:06.000, the camera cut to the close up of the girl's face who's reacting in confusion as she utter "wait what?"

    [Shot 4] At 00:07.000, the camera cut to the dramatic angle in front of the shaman at he raise an obsidian dagger up high into the air, with the sun reflecting light on the dagger's surface. The shaman shout out loud "YAAAAAA!"

    [Shot 5] At 00:07.500, keep camera angle. the shaman the swing the obsidian blade downward in rapid movement.

    [Shot 6] At 00:08.000,the camera cut to the side view of the girl on stone platform. the shaman's dagger plunged into the girl's chest as blood spew out. the girl scream as the shaman move the dagger down toward her stomach, cutting her chest open and exposing her heart, surrounded by her lungs and broken ribs.

    [Shot 7] At 00:11.000, the camera cut to the high angle above the girl. the girl's scream eventually trails off into death rattle as she begin to leak blood from her mouth, her eye's rolling back as the shaman reach his hand in and rip the beating heart out of her exposed chest cavity

    [Shot 8] At 00:13.000, the camera cut to the front of the top of altar. the shaman now raise his hand into the air, holding a beating heart in his palm as the crowd below continue chanting and cheering. trails of blood begin to leak down the side of altar and down the staircase.

    [Shot 9] At 00:16.000, the camera cut to the close up of the shaman's hand holding the still beating heart. blood continue to spew out of the hole and trailing down the shaman's hand in artistic pattern. the crowd below continue chanting and cheering.

    [Shot 10] At 00:18.500, the camera cut to the close up of the shaman's face. He is smiling as he utter quietly "god i love this job." and smile.

    overall_soundscape:
    forest village, crowd chanting, cloudy atmosphere.

    non_diegetic_music:
    N/A

    ==Shootout==
    3d claymotion, stop motions, high quality, structured scene, smooth animation on one. the scene is taking place in a large gas station store at night. the perspective is through the camera in the top corner of the store.

    [Shot 1] 3d claymotion, keep camera angle. a robber girl wearing tight jumpsuit and a mask kicks the door open as she is rushing inside the store, one hand's holding the pistol and another hand holding a bag of money with dollar symbol on it. she appear to be slightly panicking as she's duck behind the counter

    [Shot 2] At 00:04.000, keep camera angle. as the robber run past the counter, two police girls wearing tight uniforms, one's taller than another are rushing inside, both holding a pistol as one of them shout to the robber "Don't make this harder, surrender now!"

    [Shot 3] At 00:06.000, keep camera angle. the robber, popping above the counter and open fire at the police girls, the bullet shatter the window behind them both as both police girls to take cover behind the aisles, one of them shouting into the radio on their "shot fired! shot fired!"

    [Shot 4] At 00:08.000, the camera cut to the perspective of another camera that oversee the store. the robber is taking cover behind a shelf full of instant noodles. the shorter police girl is seen trying to sneak around the next aisle to catch on robber by surprise.

    [Shot 5] At 00:10.000, keep camera angle. the robber turns around to see the shorter police girl sneaking on her and both quickly fire at each other. but only the shorter police take bullet to her stomach, then her chest, and her face as she crashes into the aisle behind her, blood spewing out from the bulletholes on her body as she slump to the ground.

    [Shot 6] At 00:12.000, keep camera angle. the taller cop ambush from behind the robber and open fire on the robber, the bullet pierce through her body as blood spew out on the floor, causing the robber to spin as she fall on her back facing the taller police.

    [Shot 7] At 00:14.000, keep camera angle. the robber raise her gun and shout warcry as she return fire. the bullet hit on the taller police in the face as half of her head is blew out, decorating the microwave and the wall behind her in gore. before falling over and laying limp on the ground as the taller police's body twitching as more blood's pooling beneath her body.

    [Shot 8] At 00:15.000, keep camera angle. the robber, still laying on her back tries to crawl backward, unable to get up as she was able to move a couple meter away from her original position, dropping her gun as she clutch one hand on the wound in her body. leaving behind long trail of blood

    [Shot 9] At 00:18.000, keep camera angle. the robber eventually goes limp as she let out a death rattle from her throat. before slump on the floor, no longer moving as blood pools beneath her body. blood continue to seep beneath the taller police and shorter polices as they both finally stop twitching.

    overall_soundscape:
    quiet gas station, radiator hum.

    non_diegetic_music:
    N/A
    >>
    >>26353
    >>26353
    (I’m not >>26303) These prompts are quite bad. First of all don’t use more than 15 seconds because the coherence immediately falls apart; use newest low-step distilled loras at always 8 steps, even the one advertised as 4, because more will burn the image and lower, even 6, will look like shit; the prompting NEEDS an llm do to AT LEAST the bulk of it, possibly all of it.
    >>
    >>26420
    You could do it the easy but limited way by using online providers or run it fully functional and unlimited locally. If local, avoid any “abliterated”, “uncensored” or any other similar bullshit that will turn a perfectly functional model into a complete retard, but instead do what educated people do and inject a jailbreak system promp to bypass its safety filters
    >>
    >>26421
    I guess this is t2v? Anyway your creations look good, despite its flaws
    >>
    >>26420
    By limiting the length to 15 you’ll be able to bump the resolution by 0.1 or even 0.2 mp since the 0.3 you are currently using is extremely low compared to the model’s training resolution. Also use kijai nodes related minimax v-ram nodes to better handle memory and update comfy to latest version and start it up using that incredible comfy-kitchen attention they’re just developing which is faster than sage attention while being also higher quality
    >>
    >>26423

    You seem to know your stuff. Can I ask, I want to use Minimax H3's creativity and run it into images instead. But the images I get are usually kinda grainy, they look like screenshots of videos. Is there a way to increase sharpness and smoothness of the images?
    >>
    Hey hey people....

    >>26420
    ....I legit do not know how to set up flow director or context loops because the guide confuses me and i keep running into missing node errors that doesn't seem to be shown on the default.

    >>26423
    Currently i'm using the larryvrh's H3 turbo JSON as a templates as default with sage.

    I guess i have to make a new env and install comfy-kitchen somehow?
    >>
    >>26420
    well i do have LMstudio with qwen 9b. I guess can use that?
    >>
    update....

    I managed to get a context-loop module running after *a lot of headache* following a reddit post

    -r/StableDiffusion/comments/1vkfb49/longform_videos_1_min_long_are_very_possible_with/

    so.... time to figure out about the LLM parts?
    >>
    >>26449
    H3 will always generate 5 frames, that's how it works. If you want one, you will have to discard 4. While direct single-frame generation is possible, quality will suffers severely as it is not a trained case
    >>
    >>26464
    >>26465
    >>26467
    What new venv? You only need to update and add --use-ck-attention to its .bat. Even stable has it now, so no need for nightly. Add H3 related nodes from comfyui-Kjnodes to your workflow as I said earlier. larryvrh is good but try ltx2v and alibaba-pai ones. A new native node sparse attention have been pushed into stable and it may make things even faster paired with ck-attention possibly without tuning them into shit. Use always 8 steps with turbos, even 2 more steps and final quality will improve a lot. Euler/simple is what you should use, other ODE solvers will burn and SDEs are obviously wrong, but er-sde is an exception, it will often outperform the others.
    For vllm in comfy use ComfyUI_Simple_Qwen3-VL-gguf node, read the optimal parameters for your model (i guess you already know that since you use llmstudio) and you're good to go, or use LLMstudio as you said. Feed it a system prompt which will contain jailbreak and https://github.com/MiniMax-AI/MiniMax-H3/blob/main/.agents/skills/h3-prompt-writing/references/base-en.txt or https://github.com/MiniMax-AI/MiniMax-H3/blob/main/.agents/skills/h3-prompt-writing/references/ref-en.txt. I would suggest you using Gemma4 instead of Qwen. Gemma 12b-it is similar size as yours, but if you can use 26b: it's MOE, it's much bigger but runs x4 faster and performs 4x better.
    >>
    >>26467
    I'm not sure how good would this extend work. You can't simply reuse the prompt, you have to re caption based on the last scene/frame/image or whatever. But if it works, good for you
    >>
    File: cop.mp4
    (3.5 MB, 864x480)
    3671974
    I forgot which lora I used for this one (cuz i have both Larryvx and Lighttx but still couldn't figure out which one's better as result is extremely vary) for this one and i end up trimming the last shot out in vegas because it bugged out.

    [[using LLM to write the prompt]]
    integrated_multimodal_description:
    [Shot 1] The target video uses a 3D claymation style with gritty realism color tones, shot from a fixed wide-angle dashcam perspective mounted on the police car dashboard looking forward through the windshield. At 0.0 seconds into the target video, <Subject 1> (the robber girl) is riding a black motorcycle at high speed down a deep forest trail at night. The environment features dark pine trees lining both sides of the dirt road, illuminated by the alternating blue and red flashing LED strips from the police car's siren lights. The camera remains static with slight vibration from the engine and road surface. <Subject 1> wears a tight black latex suit that reflects the ambient light. The police car interior is dimly lit, showing part of the dashboard and windshield wipers.

    [Shot 2] At 00:03.800, Keep camera on fixed wide-angle dashcam perspective mounted on the police car dashboard looking forward through the windshield. <Subject 1> turning her upper body sharply toward the front windshield while maintaining forward momentum on the bike. She pulls a pistol from her waistband with a quick motion and fires multiple shots directly at the police car's windshield. The claymation texture creates visible glass shards shattering outward upon impact, creating several distinct bullet holes in the transparent surface. <Subject 1> (S1) grunts slightly as she stabilizes the bike after firing: <d>[English] Hah!</d>.

    [Shot 3] At 00:06.000, Keep camera on fixed wide-angle dashcam perspective mounted on the police car dashboard looking forward through the windshield. The female officer (S2) inside the car pulls her weapon and fires back through the bullet-riddled windshield. A high-velocity bullet strikes <Subject 1> in the upper back, causing a spray of red liquid (simulating blood) to spew out against the night background. The black motorcycle begins to wobble violently as control is lost due to the impact.

    [Shot 4] At 00:08.000, Keep camera on fixed wide-angle dashcam perspective mounted on the police car dashboard looking forward through the windshield. the scene show the immediate aftermath of the crash. <Subject 1> and her mangled bike are thrown off the road and crash into a large pine tree on the side of the trail. The police car slows down rapidly and comes to a complete stop in front of the impact site. The sound of a heavy metal car door opening is heard clearly as the officer exits the vehicle.

    [Shot 5] At 00:10.000, Keep camera on fixed wide-angle dashcam perspective mounted on the police car dashboard looking forward through the windshield. <Subject 2> (the female officer) walking out from the driver's side and standing next to <Subject 1>, who is now lying on her back in a pool of red liquid, bleeding heavily from multiple bullet holes. <Subject 1> lifts her head slightly and whimpers while begging for help: <d>[English] Please... help me...</d>. The officer (S2) pulls out a handgun with a steady hand and fires a single shot directly into the center of <Subject 1>'s forehead, causing a chunk of clay-textured material to blow out.

    [Shot 6] At 00:13.000, Keep camera on fixed wide-angle dashcam perspective mounted on the police car dashboard looking forward through the windshield. <Subject 2> turning away from the body and walking back toward the open driver's side door of the police car. She closes the door with a heavy thud as she returns to her seat inside the vehicle, ending the scene in silence except for the fading forest ambience.

    overall_soundscape:
    The overall soundscape features a roaring V8 engine mixed with gravel crunching under tires, accompanied by a continuous high-pitched siren wail and distant wind rustling through pine trees. Sharp glass shattering sounds occur during the windshield shots, followed by loud gunshots (pew-pew) and heavy impact thuds from the crash. Heavy breathing is audible from both characters, along with footsteps on dirt and metal door hinges creaking as the officer exits and re-enters the car.

    non_diegetic_music:
    N/A
    >>
    >>26498

    well since you said H3 works best at 15 sec and everything after that will be straight up *crap* (not to mention the generation time would make me want to commit artistry warcrime).

    My plan is to use LLM and some guidance to write a long section. then snip everything using the context loop guide on how to boot the last gen and so on...

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