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aya's ttraining.jpg
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AyaSwan
2015/12/12
(Sat)
09:39:16
No.
8176
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>>8175
It's a mess, basically, I don't draw in particular orders but you can try to follow the steps like this (with SAI or PS):
1. sketch and line, in different layers. try not to use pure black for lines in case you need to change its color, it would be easier for SAI.
2. make the background concept. The space, and the light source.
3. In this picture I use 2 light source, the one from her butt and the one from lava. Then use select tool and color tool to make the main parts of human body.
I suggest use dark color as a basic skin tone as it would be easier to make natural highlight than natural shadow. Separate skin and hair layers. Render some basic shadow.
4. Render some highlights from lightsource A. And a few special effects. In this case, the lightning from the lock ball.
5. Render the highlights from lightsource B. In this case, pick light orange along her curve.
6. Basic background shaping.
7. lighting effects on the background and relative objects.
8. add blood, tear and whatever body fuild. Depends on the effects you may need many different layers of fuilds.
9. Add liquid highlights.
That's pretty much my ordinary way of drawing. I pick SAI as it has a very useful handshake proof function.
Also, the light render can be easily done by changing the layer mixture...I don't know if it is the prcise English name for it cuz I haven't used English version for a long time. For example, you can use Linear Light to render shadow and highlights easily, or Multiply for blood and tear.
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