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Yes, I had several posts saying this would be the case when the game neared completion. Flash Limitation with my Host Site have been an issue for weeks. What I didn't realize was that part of that was traffic.

As it turns out a program knocking at 100MB being played 40,000+ times a month eats a lot of Bandwidth.

In my defense I really had no idea just how many visitors I would get when I first built the page.

The whole site had to be overhauled because of the strain caused by traffic. I lay this out in more detail in my latest post:
facebook.com/profile.php?id=100012215981106

If you want the short: The biggest sticking point was "A Tough Road to Ho" (which was bugging out before it hit the the 100MB limit of the site), so I had to make it download only, crafting a smaller Demo version. Currently a privet Dropbox is necessary to facilitate downloads.
Post number No.11109
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