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Slapstick is better with…

As I said before I really liked working on this scene, I can already hear what sound effects I’ll use, not literally, but in my head. Gonna need to actually make those, but in the mean time the scene is complete and we’re getting very close to the time of final polish and release. Did some testing with Atlasing to make this scene possible. A few years ago this would have required a short loading scene between segments, but with modern coding and a bit of tweaking that wasn’t necessary, we’ll see what can be done with it in future.

Current Update
- Blood Vixens 0.7
- The Armory Scene Full
- Atlasing Experiment (to make this work)

Next Update
- Blood Vixens 0.775
- More Ninja/Crew Interactions
- Tech Stuff

As for that mentioned surprise, let’s call it my overeager enthusiasm.

Yes I’ve made a start on a pleasant Basement. It is very far in the lead so I don’t expect anything else can catch up, but I’ve been wrong before (as mentioned in my last post).

Rest assured if another game wins I’ll make it with the same love, but I just got so gitty to get stared.

As I’m sure you noticed this one uses an art style in between the “Sunset” games and “A Tough Road to Ho”. Many of the art assets were made years ago. When I opened the files I expected to hate them, but far from that I actually prefer them. Oh I made a change here or their (her original waist proportions where quite the eyesore), but on the whole I’m looking forward to completing this one. I expect it will give some fine closure as well as that pleasant sensation of shards of glass in the hooch.

Wana play a game? smithysaftersunset.com
Post number No.21207
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