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>>37765
Holy shit, this menu is the best thing I've seen so far, truly beautiful

>>37791
>>37784
Not sure if you fixed it, but you have to remove qu from this list of body parts to, otherwise it will continue to reference it (and draw it on the screen randomly and crashing the game, and giving false collision info on maps with multiple characters). So something like this for each chara:
if (!this.options.futa) {
let quIndex = this.bodyParts.indexOf(this.qu);
if (quIndex > -1) {
this.bodyParts.splice(quIndex, 1);
}
this.qu.pbody.delete();
}

Also you've accidentally altered PC_WALL in PGlobals.js, reverting it back fixes the issue of the whole map rotating away when dildo is applied.

For forcing a character to be naked, you can iterate over the clothes and turning them off, so the flag 'naked' is not needed. It's not causing issues right now, but moving custom code from the core to mod scripts makes integration simpler.

>>37749
My phone is almost a decade old and can't really handle it, so I can't do development or testing on it. Maybe I'll buy a newer one in the near future

>>37755
I mean a proper browser version is possible, if either
a) Chrome drops it's security policies for local files
b) I get a place from some free hosting provider who allows this kind of content
Neither of them seem likely at the moment
>>37756
With the exe you don't have to mess with chrome flags or local servers
Post number No.37796
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