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zmod
2023/09/28
(Thu)
15:42:34
No.
38896
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>>38719
Checked those, thanks. Though as I saw, Miitopia for example has more room to wiggle with shapes extruding to 3D, not sure if something like that could be used here.
>>38761
Will make a fix to make the mouth less visible, you're right, it shouldn't look like that
>>38811
The platform seems fine, the question is more about a) finding a server that won't kick us out,
>>34760
and b) easy for the average user to access. So far discord didn't banned as and it seemed somewhat lenient to other guro communities too, and it's hard to argue against it popularity-wise.
One minor annoyance is the expiration of invitations, so I have to keep this updated:
https://discord.com/invite/zVdn43UgP
>>38812
I intend to have breasts on a separate layer, with their own mesh, and physics applied to them. If bounciness can be configured in a convincing way, these mechanics can be added.
>>38847
https://pixeldrain.com/u/rjRbsLJy
password should be the same
>>38852
Now we are talking about a different game with all of this, but why not:P
Foreword, everything in 3D takes exponentially more effort, plus every aspect is way harder to get it to a presentable state. Take Makehuman you mentioned for example, it looks dogshit honestly, but it's still lightyears beyond what I could do if I started sculpting-retopoing-rigging-animating some crap from scratch.
So let's say we borrow the characters from DAZ, we're already in a grey area (this is not the same as just taking some screenshots for a VN game). The tools and devices in DAZ are mostly paid additions, can't really use them either without some hefty takedown notices.
On the top of my head the two closest things to this idea are:
- Skyrim & ZaZ pack with limited interactions, but a large collection of available devices, tools and environments
- Heazhan's drowning simulator (
https://heazhan.fanbox.cc/posts/6567919
) with limited scope, I'm not sure how hard it would be to extend
>>34760
I'm working on it again, but input handling is not yet finalized:
https://pixeldrain.com/u/2ZyQMkZq
https://pixeldrain.com/u/kmbDPXF2
In the first version, camera is controlled by the first touch, and tools with the second; vice versa in the next link. Please let me know which version you prefer (or something different)
>>38884
Must be the lead in the water..
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