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Torture Chamber
zmod
2021/10/10
(Sun)
20:25:40
No.
33778
[
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AS
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I've made a newer version of granony's famous Torture Chamber while adding a bunch of new characters and making general improvements to the code.
Download:
https://ux.getuploader.com/zmod/download/6
Original game:
http://granony.r.ribbon.to/game/torture/index.html
My pixiv:
https://www.pixiv.net/en/users/27889422
Viewing last 50 posts
>>
208
Anonymous
2023/08/13
(Sun)
00:01:39
No.
38101
[
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▶
why is it asking for a password?
>>
209
Anonymous
2023/08/14
(Mon)
07:11:54
No.
38120
[
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]
▶
Password please?
>>
210
Nemo
2023/08/14
(Mon)
11:52:48
No.
38121
[
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]
▶
PW Chamber10v
>>
211
Anonymous
2023/08/15
(Tue)
01:15:32
No.
38136
[
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▶
>>38121
Is that…. The password?
>>
212
Fuka
2023/08/15
(Tue)
10:34:40
No.
38138
[
Report
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▶
>>38121
It said that PW Chamber10v is a wrong password tho can you give us a new one please?
>>
213
Anonymous
2023/08/16
(Wed)
00:15:49
No.
38144
[
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▶
>>38138
I just tried out that one and….. it actually worked for me… how weird.
>>
214
Fuka
2023/08/16
(Wed)
04:34:08
No.
38145
[
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▶
>>38144
how did you do it?
>>
215
Anonymous
2023/08/16
(Wed)
07:49:57
No.
38146
[
Report
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▶
>>38145
I put Chamber10v and it worked suddenly.
>>
216
Anonymous
2023/08/17
(Thu)
13:53:11
No.
38155
[
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▶
Looking forward to the next zmod version as I don't care at all for the Nemo version
>>
217
zmod
2023/08/26
(Sat)
20:29:23
No.
38291
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Version 3.14.0 is out with the usual stuff. I think I mentioned most of the changes in this thread, so it's a smaller update compared to Nemo's ones.
Download at:
Windows:
https://pixeldrain.com/u/yxQoFT5b
Mac:
https://pixeldrain.com/u/pk2Bfsds
Linux:
https://pixeldrain.com/u/gqeDQ1LQ
And the usual, where you have to run a local server to start:
https://gitgud.io/zmod/torture-chamber/-/archive/v3.14.0/torture-chamber-v3.14.0.zip
>>37858
Tauri is not exactly cross-platform in the sense electron is, as it uses different browser implementations on each platform. For that very reason, I won't be able to build Mac versions, because cross-compilation is almost non-existent.
On Linux, it uses some Webkit-based stuff which runs extremely slowly, so that's out of the picture as well. On Windows, Webview2 (=MS Edge) is the target platform, which runs decently well, and does not require a full copy of the browser. On the flipside Tauri makes use of very heavy compression - packing shit into a single exe - that can not be turned off, so say bye to editing game files there. Webview2 itself is still worth looking into, but not with Tauri, maybe with some native win32 solution.
@Nemo
Interesting developments, adding a whole visual novel-like engine there is no small undertaking. I already took some ideas from your changes in my update, but I haven't got to the point to integrate everything. If you want to do it in reverse, here are the exhaustive list of changes I've made between the two major versions. Two small dev related features: sounds can be loaded now from every kind of mod type, so no alternative workarounds are required anymore, and for reskins, the list of images and sounds are now inherited properly (check out the tool Karambit).
https://gitgud.io/zmod/torture-chamber/-/compare/v3.13.0...v3.14.0
A minor bug report regarding the futa part: even if turned off and not visible, the pbody itself still exists and accepts tool collision, which means items can be attached to this invisible body part, and they'll look floaty.
What does the future hold?
In my earliest posts I've detailed some plans (
>>33780
), which are mostly done, so I consider the game as a finished project. The mentioned 4.x.x version still floats in the back my mind, but it's something that would require additional manpower and a much more structured approach than the iterative ad-hoc coding that I did in the prevous two and a half years. If demand is high and those conditions are fulfilled than it'll happen, if not then not.
>>
218
Anonymous
2023/08/26
(Sat)
22:21:54
No.
38293
[
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>>38291
I wouldn't mind helping out with the game - I'm quite comfortable with JavaScript/TypeScript and have used it quite a bit. But I think having a communication channel such as Discord would be needed.
I have thought about contributing to the game in the past, but never did it for a couple reasons - mainly communication being really impractical here, and me being unused to GitLab.
>>
219
zmod
2023/08/27
(Sun)
14:31:50
No.
38298
[
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>>38293
I agree in that a proper communication channel will be necessary. I have a dispreference for discord for requiring phone numbers for registration, but I'm not familiar with its alternatives. Until a better solution is found, here's an invite link:
https://discord.gg/B33Kay88c
>>
220
Anonymous
2023/08/28
(Mon)
21:26:00
No.
38299
[
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▶
>>38298
I don't think Discord requires a phone number for registration, but you can verify using a phone number and there might be some stuff regarding it if using Discord on mobile (possibly, I don't know).
>>
221
Anonymous
2023/09/01
(Fri)
11:40:25
No.
38385
[
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▶
>>38291
I appreciate all the work on this throughout the years. You have an unsurpassed level of quality control that has never failed to deliver.
>>
222
Anonymous
2023/09/01
(Fri)
11:48:39
No.
38386
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▶
Would you ever consider just a huge character update as one last encore finale? You could add a bunch of Idolm@ster characters. I think a fun idea would be adding Pretty Cure characters that lose their transformation after you torture them enough. Food for thought. More characters are always welcome, and dumping a ton of them to wrap up the project would leave a lasting impression.
>>
223
Anonymous
2023/09/03
(Sun)
09:06:29
No.
38614
[
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▶
Two quick things:
Could you add in a zoom-in and zoom-out slider?
Is there a way to have just one girl in any of the rooms that require two or more? I really want to use the interrogation room or the machine room but with just one girl.
>>
224
zmod
2023/09/03
(Sun)
17:23:49
No.
38623
[
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▶
>>38614
>zoom-in and zoom-out
You can already zoom in and out with the menu buttons (and up TEXTURE_SCALE if your pc can handle it), and advanced zooming is not really possible with this rendering setup.
>… room but with just one girl
You just have to reroute the wiring and delete each reference to the second (and third) character. Hacked up a quick example for IntRoom:
https://pixeldrain.com/u/chQp2iLr
Extract into resources/app/static/game/mods/maps and add "IntRoomSingle" to the end of the list in resources/app/static/game/MapIDs.js
>>38386
That's why 4.x.x - if it ever becomes a reality - will have a character creator. Adding a few wouldn't solve anything when there are thousands out there, and every single one of us has different preferences.
>>
225
Anonymous
2023/09/05
(Tue)
03:23:51
No.
38646
[
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▶
>>38623
Fair enough. It would do nothing for me as someone who can't draw though. Ah well. Was at least hoping for the Idolm@ster girls since they're also idols.
>>
226
zmod
2023/09/05
(Tue)
07:50:18
No.
38658
[
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▶
>>38646
I mean a newer character creator would mean sliders and selection boxes, and not endless drawing, similarly how you don't have to know 3D modelling to create a character in koikatsu or hs.
>>
227
Anonymous
2023/09/06
(Wed)
12:42:01
No.
38676
[
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▶
Can you add xia wen li from souten no ken
https://hokuto.fandom.com/wiki/Xia_Wenli
>>
228
Anonymous
2023/09/10
(Sun)
04:43:04
No.
38719
[
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▶
Suggestion for the character creator: something like Miitopia or Forza where we can work with a bunch of shapes layered on top of each other. That way, even for complicated eye/hair styles, we can make whoever we want.
>>
229
Anonymous
2023/09/11
(Mon)
19:22:55
No.
38742
[
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▶
>>38623
Hm, that's not ideal as it still has the appearance of a room for two but with just one girl. As such, it's wide and with a lot of wasted space. I'd prefer if it were just one rack, chamber, apparatus, etc.
>>
230
Anonymous
2023/09/12
(Tue)
19:02:07
No.
38761
[
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]
▶
The ballgag appearance could still use some work. It looks a little awkward, like a wide-open mouth is BEHIND the gag. Might even be better to just have it be the gag with no mouth texture.
>>
231
Anonymous
2023/09/20
(Wed)
01:59:26
No.
38811
[
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▶
>>38298
Please have a look at jabber chat / xmpp. It is open source decentralized and supported for a long time.
Tons of clients inc browser based version
https://xmpp.org/getting-started/
Supports tor, chat channels and some servers will let you register without harassing you for a phone number or even an email!
Some clients support e2e so priv chat is possible too.
>>
232
Anonymous
2023/09/20
(Wed)
02:07:27
No.
38812
[
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]
▶
I'd love to see a character creator but I'd especially like to see it with customizable breasts. Not just the size and shape but how they move about and the ability to take damage, so they would become more bouncy less perky, or even start to hang / sag etc. It would need to interact with the clothes layer which is probably a bit complex. Imagine a sports top and push up bra but if the clothes got damaged the breast(s) would drop down and move about more.
Also would love to see personality settings like whether they cry a lot, shut their eyes, look away / towards stuff that is happening, get surprised easily etc.
>>
233
Anonymous
2023/09/24
(Sun)
02:34:22
No.
38847
[
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]
▶
If anyone could hook me up with the latest version of PW Chamber, it'd be greatly appreciated. The link for the latest download isn't working for me.
>>
234
Anonymous
2023/09/24
(Sun)
09:45:51
No.
38852
[
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]
▶
>>38291
If you are looking to do a next generation version I have some thoughts about why you might look at a 3d game engine or similar.
The main points are flexibility and possibly changing the initial focus of the system to a 3d story view where you can look around a 3d view of an environment with some characters and read some narrative as you change scenes. The focus would then be on designing rooms and characters so people could create and upload content to view or remix without anyone else needing to be involved. The goal would be to create a library of objects, rooms, characters to use in the future. I know DAZ has an extensive library of objects and it maybe possible to import some stuff with a bit of work, there must be other sources too. Full interactivity could come much later, stuff like animating characters and making them take damage. Ultimately people would publish stuff for others to enjoy using the platform or whatever you want to call it, this would get better over time as new features get added. Like you would get a whole scene with interactivity or some set pieces or whatever to go with some narrative etc. Eventually if you had enough interactivity it would turn into a series of games that moved through different settings / narratives etc.
I think the other reason to change to 3d is because each time you want to do something in a 2d world it might become too much work very quickly. Another point about 3d is that afaik rendering capabilities are dependent on the hardware and underlying software stack. In other words it could be possible to improve the visual quality / speed without having to recode everything or hopefully just by making small changes to enable new rendering methods etc. Don't the high end cards offer some ray tracing or something, I think some of them are pretty fancy.
Here are a few basic ideas that I think even without the ability to customize characters would be bothersome to create using a 2d engine.
Having the ability for characters to look around especially more than the basic 8 point system. This would be for characters to react e.g.look at what is happening to them or someone else or look away depending on their personality. I think they would need to change expressions as well at the same time. I think a 3d system might cater better to this, rather than having to create every conceivable 2d artwork / drawing code etc.
Alternate settings / views e.g. side views, lying down, strapped to an object or the ceiling, special poses etc. Having the ability to pose a character in a wide variety of positions and view from any angle must be something 3d is more suited to.
Medical examination / autopsy table, stirrups etc.
Gym, tied to gym equipment
Bedroom tied to the bed etc.
Class room tied to a desk etc. could be biology / science class, shop room etc.
Changing rooms tied to a bench, cabinets etc.
Dungeon able to walk but chained e.g. foot to wall or neck to ceiling etc.
Suspended by ropes over a meat grinder
Pulling room, characters could be suspended in any direction
Chase scenarios trapped in an area but able to move anywhere
Torture room could then also have devices as objects in the room rather than just as tools to select e.g. noose, impalement device etc.
Kitchen scene, Pool scene …. if users can create stuff and upload it then it could be the basis of a game room
If the initial focus was just on creating static 3d views with one or more character(s) in them this would still potentially be useful as a story telling device. This might even get practical to develop if there is an existing open source 3d game engine that can be adapted and existing content could be used. I think DAZ has a character designer, and I know that there is also make human which is an open source character designer. Maybe if you broaden the scope and try and get more people involved it could help. My guess is that possibly even on gurochan not everyone knows about torture chamber so having a more ambiguous / generic concept might help with initial development / engagement. Specialized versions could be spun off afterwards, creating the environment, objects, characters etc. and posing them is a substantial portion of the work + a good starting point to add to. Maybe it could initially be something like a porn game engine / interactive 3d viewer.
>>
235
Anonymous
2023/09/28
(Thu)
02:58:57
No.
38884
[
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]
▶
I think the development of this game is dying out because of the dev dealing with a LOT of personal issues. Beta tests are on the fence and downloads are being…weird?
I would love to play-test this game but we need to call private therapist for this person, or buy him a better computer without the nonsense pre-scans companies put-in nowadays!
>>
236
zmod
2023/09/28
(Thu)
15:42:34
No.
38896
[
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]
▶
>>38719
Checked those, thanks. Though as I saw, Miitopia for example has more room to wiggle with shapes extruding to 3D, not sure if something like that could be used here.
>>38761
Will make a fix to make the mouth less visible, you're right, it shouldn't look like that
>>38811
The platform seems fine, the question is more about a) finding a server that won't kick us out,
>>34760
and b) easy for the average user to access. So far discord didn't banned as and it seemed somewhat lenient to other guro communities too, and it's hard to argue against it popularity-wise.
One minor annoyance is the expiration of invitations, so I have to keep this updated:
https://discord.com/invite/zVdn43UgP
>>38812
I intend to have breasts on a separate layer, with their own mesh, and physics applied to them. If bounciness can be configured in a convincing way, these mechanics can be added.
>>38847
https://pixeldrain.com/u/rjRbsLJy
password should be the same
>>38852
Now we are talking about a different game with all of this, but why not:P
Foreword, everything in 3D takes exponentially more effort, plus every aspect is way harder to get it to a presentable state. Take Makehuman you mentioned for example, it looks dogshit honestly, but it's still lightyears beyond what I could do if I started sculpting-retopoing-rigging-animating some crap from scratch.
So let's say we borrow the characters from DAZ, we're already in a grey area (this is not the same as just taking some screenshots for a VN game). The tools and devices in DAZ are mostly paid additions, can't really use them either without some hefty takedown notices.
On the top of my head the two closest things to this idea are:
- Skyrim & ZaZ pack with limited interactions, but a large collection of available devices, tools and environments
- Heazhan's drowning simulator (
https://heazhan.fanbox.cc/posts/6567919
) with limited scope, I'm not sure how hard it would be to extend
>>34760
I'm working on it again, but input handling is not yet finalized:
https://pixeldrain.com/u/2ZyQMkZq
https://pixeldrain.com/u/kmbDPXF2
In the first version, camera is controlled by the first touch, and tools with the second; vice versa in the next link. Please let me know which version you prefer (or something different)
>>38884
Must be the lead in the water..
>>
237
zmod
2023/10/15
(Sun)
19:10:02
No.
39082
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Android build is finalized alongside better modding support in 3.15.0; download at:
Windows:
https://pixeldrain.com/u/p32sSNE2
Mac:
https://pixeldrain.com/u/jH7YED3t
Linux:
https://pixeldrain.com/u/dCkaCMTs
Android:
https://pixeldrain.com/u/wXHZipH2
And local server stuff:
https://gitgud.io/zmod/torture-chamber/-/archive/v3.15.0/torture-chamber-v3.15.0.zip
You can install mods from regular zip files without the need of editing arcane game files. Check out the instructions in player manual, but basically, copy the zip files to:
- desktop: user_data/mods (If the folder doesn't exist, start the game once, it will autocreate it)
- android: Android/data/com.zmod/torturechamber/files/screenshots (connect your phone to a PC and copy the files)
Some example mods:
Ranko:
https://pixeldrain.com/u/XdxTPBBK
Single character variations of maps (
>>38742
):
https://pixeldrain.com/u/thgTVGwM
2022 Christmas map and tool:
https://pixeldrain.com/u/E6q9YNRb
>>38761
Fixed
>>
238
Anonymous
2023/10/16
(Mon)
23:19:07
No.
39096
[
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]
▶
>>39082
Fantastic work as always. I still had to edit resources>app>static>game>ModIDs.js to add the character name to the list, but it was easier than ever to get Ranko in there. Thanks for your continued improvements.
>>
239
Anonymous
2023/10/16
(Mon)
23:42:37
No.
39098
[
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]
▶
>>39082
Without a way to zoom in and out, the Android version isn't exactly playable. It's way too zoomed in.
>>
240
Anonymous
2023/10/17
(Tue)
10:38:38
No.
39100
[
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]
▶
>>39082
Are you sure it's as simple as extracting the zip files into the mods folder like that? I still had to edit the .js file to get the characters/locations to show up in the list.
>>
241
zmod
2023/10/17
(Tue)
16:53:18
No.
39107
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>>39100
I've never mentioned extraction, you simply just have to copy one file, see pic related.
On Android it's similar, but a minor correction to
>>39082
, the actual path is:
Android/data/com.zmod.torturechamber/files/mods
>>
242
Anonymous
2023/11/08
(Wed)
16:09:30
No.
39381
[
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]
▶
Add mobile pinch zoom please
>>
243
Dd
2023/11/14
(Tue)
11:21:15
No.
39432
[
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]
▶
D
>>
244
Anonymous
2023/12/02
(Sat)
10:18:33
No.
39633
[
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▶
How much would I have to pay for you to add in Mercy/D.va/Widow from overwatch?
>>
245
Anonymous
2023/12/02
(Sat)
12:44:20
No.
39634
[
Report
]
▶
Please add Frieren
>>
246
Anonymous
2023/12/23
(Sat)
19:59:00
No.
39813
[
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]
▶
>>38719
>>
247
Anonymous
2023/12/24
(Sun)
22:55:31
No.
39826
[
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▶
Is this abandoned? I've been hoping for an update to the mobile version that allows zooming out as it is unplayable right now.
>>
248
Anonymous
2024/01/15
(Mon)
19:28:54
No.
40023
[
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]
▶
>>39082
where is a the community that is making mods?
>>
249
Anonymous
2024/01/26
(Fri)
23:56:59
No.
40096
[
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]
▶
>>39826
zmod's been offline for quite a while now, and he's the main dev. He's also the one with knowledge about the mobile ports. I wouldn't think yet that it's abandoned, but there hasn't been activity for a little while.
>>
250
Anon01
2024/01/30
(Tue)
12:02:48
No.
40128
[
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]
▶
It was not exactly a community of modders. Granony created the original game, ZMod improved it a lot adding many features and updated it until few months ago and a third man, Nemo, in summer 2023 created a fork with some interesting content. He wanted to create a visual novel with multiple choices and some story
But I am afraid that he will be unable to do it. A common acquaintance told me that he's dead now. He was a respectable and kind guy, a geek, he would not have harmed anyone in real life, he just liked gore art and horror. It seems that his girlfriend or wife discovered the files in his computer, left him and he killed himself. My source is quite trustworthy because he knew him personally (in some forums about computer stuff, not gore). RIP Nemo.
>>
251
Anonymous
2024/02/22
(Thu)
22:12:38
No.
40323
[
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]
▶
Mobile update when? I hate having to be on the computer to play.
>>
252
Anony2
2024/03/16
(Sat)
18:53:29
No.
40526
[
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]
▶
Nemo mod V10 reuploaded.
https://ufile.io/i5oo3tnr
Backup
https://ufile.io/3jc0von0
PW
Chamber10v
>>
253
Hello
Zack
2025/04/20
(Sun)
11:55:54
No.
44170
[
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]
▶
Good
>>
255
Anonymous
2026/08/22
(Sat)
14:58:48
No.
47074
[
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]
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>>40526
Why it is not available?
>>
256
Anonymous
2026/08/22
(Sat)
15:18:31
No.
47075
[
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]
▶
I tried this game, but when I downloaded it the girl was invisible...
>>
257
Anonymous
2026/08/22
(Sat)
15:21:58
No.
47076
[
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▶
>>47075
Also, is there a way to genuinely know this isn't a malicious program?
>>
258
Anonymous
2026/08/22
(Sat)
20:25:58
No.
47078
[
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▶
Can somebody else upload Nemo's version again?
The last post is from 2 years ago…
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