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To respond to the person that wants to develop video games:

The video game industry has a flux to it. If you get its rhythm, you can keep up just fine. Remember that timelines all revolve around Christmas. Game devs are among Santa's elves. Hiring season is usually Feb - May, depending on how quickly they prototype. Often, a company's size will grow & shrink with the dev schedule. Each time a company shrinks, there's a chance of another company being creating from its excess, so always keep in touch with ex-coworkers.

Avoid the big companies known for giving huge amounts of unpaid overtime, like EA, and avoid the companies that those companies contract to. There's an over saturated job market, certainly, but a lot of that market isn't very good at creating fun, so a company might get a thousand resumes, but only 2-3 decent candidates. The large company solution to this is to take on more people, give them too much work, and when they're drained of their ability, replace them. Smaller dev studios can't afford to do that (and tend to know that it would be wrong.)

Outsourcing in the game industry happens because companies have trouble finding enough qualified people. Usually I find that when a game company outsources, they dislike what they get back. It will be exactly what they asked for, generally, but lack the fun that comes from a certain level of trial & error & design tweaks during development.

As for entry... just release a small game on your own. That puts you well over most new candidates. Unity is free. Apple & Android dev licences total $124 together. (If outside the US, Google it to find out your local rates.) Learn C#, figure out Unity, make something small & fun, and expect to get 0 sales. Selling it isn't the point. Once released, it's your portfolio. Having a released title means that your resume isn't immediately thrown out, and that's something.

Good luck!

Oh, and if it matters to you... The video game industry pays, on average, roughly half of what other programming fields pay, so don't expect to ever reach a six figure salary with it. Making fun things is fun though, right?
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