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>>5349
Sure. It's just that inconsistencies are more prominent when there's a meticulous attention to detail. Take the latest Mortal Kombat installments - they're definitely enjoyable violence-wise, no question about it, but... There's an X-Ray of someone being stabbed in both eyes and their spine literally broken, how do they continue to fight with the same efficiency (or at all)? Suspension of disbelief and all that.

... I'm fun at parties, I know.

But more seriously, yeah, there could be a switch between original hardcore mode and arcade mode where all of this is handwaved. And even the "hardcore mode" probably needs to have things like magic healing potions and such, because let's face it, if you're sliced with a sword, you can't simply walk it off.

By the way, MK's X-Ray could work nicely with this genre. It would probably be optional, but you could watch what happens inside the opponent's body (or your character's, for that matter).

>>5350
I'm not big on these things (especially the example with the mother), but yes, in most the enemies are hell-bent on killing you. How about those that panic after they see you slaughter their friends? Maybe some would flee away or try to surrender. Same with the wounded enemies who beg you to spare their life.



Here's a fairly good video showing off the combat in Severance: Blade Of Darkness that I mentioned as a reference. http://www.youtube.com/watch?v=Egad_InYl6I . There's also an amazon character (not shown in this video) and in general more variety in the game, but it should you give a decent idea.
Post number No.5352
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