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Preview
Onix
2017/07/18
(Tue)
21:55:29
No.
5381
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>>5370
some more points considering realism:
if we talk about real sword fight it has no such things as cutting your opponent in half or massive slashing.
Real combat is essentially 99% defense where your main concern is avoid to get hit while you only do tiny stabs and cuts to your opponent until those tiny injuries deteriorate his functionality enuogh to give up or lose ability to defend himself or just wait until he will get tired enuogh.
If your opponent is at least moderately armored your sword becomes almost useless in terms of cutting and you need to rely on stabbing only
So if you create game with spectacular slashes where you can chop body parts and make bodies fly around this is extremely unrealistic by itself and other issues do not matter anymore.
Other problem is that so far nobody even gave any attention to the fighting scenes in any game so they all looks quite terrible and dumb.
It woud be nice if someone implemented something like you imagine but this probably woud require separate system which consumes big chunk of computer resources.
So main concern here is how to manage those resources.
I woud guess that when you start fighting all environment graphic could be severely simplified while character polygon counts increased o to the maximum and all remaining cpu functionality diverted to the physic simulation.
Maybe if that was done there could be some possibility to see decent fights in the game
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