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2017/07/19
(Wed)
13:49:27
No.
5386
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Honestly, Mortal Kombat comes pretty close to my ideal guro game and just game in general. I love fighting games and guro too so yeah.
However if I was in full control, I would make something similar in concept, but instead it would be all 90% female fighters with different abilities and powers. Throw in some monster like characters for varied and different attacks/fatalaites/and plot stuff too I dunno.
But the difference is that my game would be REALLY detailed in terms of character models, physics and animations. Every character would have a unique body made for them so no drag and drop one head onto a generic body a variation in skin tone, height and build, and clothing would be realistically represented too with correct material types and fit. They would have everything you would expect to see in the human body too (bones, organs, a working real time blood system ect) and it all reacts as accurate as possible as it would in real life.
One character might have a smaller and slower beating heart. One characters lungs might be bigger and thicker as they are canonically fitter then another who’s are a bit ruined due to smoking, One character would have a completely different set of teeth and a smaller tongue ect. Everything internally about each character is unique ever so slightly to just so there is enough variation. I would probably have to limit the roster to like 10 people if thats the case, but i would much rather have 10 INCREDIBLY individual characters than 40 drag and drop template characters.
Weapons would be useable but they can be disabled if you loose/break your arm or hand/limbs, thus limiting your ability to use them so your moves then changes to punches and kicks and then even worse, desperate shitty moves like headbuting and biting. I suppose there would be 3 tiers that you go through if you get fucked up enough, so you want to stay in your weapon tier for the best amount of moves and range ect.
Therefore in these fights to the death, no two matches should ever would look the same as nothing is predetermined apart from the basic general animations and movesets.
A few examples
If character 1 slashes character 2 across the chest with a katana, then blood would spray realistically and land/cover whatever it hits, her clothing nd skin would rip and tear accurately based on the models positioning at the time, and depending on how deep it was, the cut could be shallow or DEEP to the point where I can see the innards of her breast tissues and glands ect.
Again if Character 1 cuts across character 2’s stomach and guts her, then they will react in real time. Moving a flopping around, draging on the ground and with more movement and exertion, more will be inevitably spilled. And if character 1 attacks again, they could even slice that rope of dangling intestines off completely.
Of course, this won’t really effect gameplay. But I’m a very visual person, I like seeing women get wounded and sliced up in battle and still fight on, even with deadly wounds and missing body parts.
Then the fatales or finishing moves could be incredibly detailed too, as the body reacts realistically to the trauma being applied. And again it would be unique each time depending on how wounded the victim is, where they are on the stage and who it is.
I could spend forever just testing out the games physics system in training mode and seeing how fucked up I can get the opponent, until they are pretty much unrecognisable, hit restart and do it all again on another stage with another character
OFF THE TOP OF MY HEAD EXAMPLES.
-If I really wanted to, I should technically be able to stand at a certain distance and slash a few times at opponent, but it JUST misses them and instead cuts their thin cotton top and reveal their tits. (Of course, no damage)
-If I really wanted to, I could grab your hair and throw you by it, ripping a chunk out for the rest of the game…or if I’m accurate enough, cut it with a bladed weapon.
-If I really wanted to, I should be able to do a stab attack and see that it leaves a wound for the rest of the match. If i did it again and again it would leave another and another.
-If I really wanted to, I should be able to have moves react with other moves. If I knock you to the ground and stomp on your belly then yeah cool it will leave a bruise and the opponent will probably throw up over themselves, but if I slice your belly open and your guts are about to spill, then I do my stomp move, I want to your characters guts forcefully shoot out of the wound I made across her stomach earlier.
-If i throw a throwing knife at your neck, but you try to dodge it by ducking and you are too late, It should hit your eye and be embedded in it for the rest of the match rather than hitting you and being a predetermined hit stun animation with the knife dissapearing. Then I could punch or kick your head and it comes flying out WITH the eye attached to the end of it, leaving a hole where your eye once was.
Everything reacts to everything in this game.
Fuck it throw in a character creation tool too. Based on how the developers make the characters but more UI friendly but with INSANE things to tweek and choose from with lots of clothing and weapons and move sets too. If I wanted to make my sexy teacher from my high school memories in this game they I can…would probably be on there for hours but it would be worth it.
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