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2017/08/21
(Mon)
19:30:04
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>>5676
> It works by using a hierarchical graph, where a main part houses all other parts.
A hierarchy makes a lot of sense, but it has issues because no part of a body is clearly superior to any other. We might say that the head or the chest is superior to the others because we certainly need a brain and a heart, but there's no reason why we shouldn't imagine creatures with two heads and even two chests in a fantasy game. We wouldn't want the system to make that impossible.
> Slaves to Armok
It's so easy to forget that Dwarf Fortress was actually a sequel to an older game. Looking at youtube videos, the original Slaves to Armok is far, far closer to what I was hoping for. If only there was a way to find out how it was made.
> I thought Spore's system is good enough?
Spore's system is amazing. It's a shame they didn't make a better game out of it, but they clearly put such hard work into that system that they didn't have time and money for the rest of the game. Unfortunately it's not clear exactly how Spore makes its amazing creatures happen, so it's difficult to duplicate that miracle.
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