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>>8754
Games that rely more on writing or assets than gameplay are exceptions, so engines can work well in this context. Giving people a time limit though is just asking for mediocre entries, especially from people who haven't developed anything before. Making a festival type thing at the end of the year where people can share what they've spent a lot of time making would be better than a "challenge".
>>8762
>no matter which route you take
Kind of defeats the purpose of playing a game. A suicide ending could be considered the best one.
Post number No.8763
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