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B.B.
2019/05/03
(Fri)
07:37:19
No.
9165
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Lets push this discussion in a
different direction.
Maybe a more productive one.
————————————————
But before, I would like to loose
some words regarding AI.
As far as we can speak about AI TODAY,
we are technologically limited to two
things:
[1]
Deep learning/epochal statistical
function evolution. To put it simple.
→ This technology is mainly used as
a pattern recognition-, and in a limited
fashion, as a pattern creation system.
[2]
expert systems ala IBM WATSON what can
be described as a knowledgebase that
can be queried.
(very simplified description)
→ This technology is mainly used in
medicine, law agencies, military.
Both technologies could potentially
be used at scale to enforce copyright.
Just feed it some patterns, run it through
eg. googles entire catalog of the open
accessible web (which google obviously has)
and then recognize the patterns fed into
the system, possibly striking specific URIs
in a similar fashion like it is done
on youtube. Remember: Google owns Youtube,
and we saw how 'well' that went.
It clearly overshot the goal google aimed to
achieve.
We see that such a rigerous enforcement
is possible, but a bitch.
But there is no incentive to do so.
Deploying such a system on the web itself
would consume time and resources en mass.
As long as Google has no (commercial)
reason to do so, it won't happen.
But AI drawing pictures, effectively replacing
the work an artist can do?
Well there are toy examples of drawing AI.
It might be possible for AI to produce something
Picasso might have drawn.
But more than that? NO WAY.
———————————————–
MORE PRODUCTIVE:
Turning People like Onix into customers,
as I mentioned earlier, is wether possible
nor worth the efford.
I would take the route to make the monetization
of niche content (guro/fictional snuff etc)
safer approachable by artists and customers
as well.
Platforms like Patreon are very hostile towards
artworks around this niche topic.
Purging them.
Further, these platforms create a tight association
between the Real-Life identity and the already
existing CLEAN online-identity of the creators
and the consumers, mapping them to the 'nasty' stuff.
(eg.: login with facebook,
supply your bank-info,
supply your mobile number, addressinfo etc)
This holds many potential creators and
consumers back.
I would be thrilled to see how someone
tries to sell that he/she is into loli-snuff
to his 500+ facebook-friends or his/her
account manager.
Let me grab some popcorn first. Its gonna be
fun.
We should also be aware that in many conutries
this form of art and their consumption is
illegal.
Therefore I am sure that the currently
available platforms do not represent the full
potential of possible creators and also
possible supporters.
WHAT IT NEEDS…
… might be a spin-off of mentioned platform,
which are safe to use for everyone interested
in this niche.
No tight associations between RL- and external
Online-Identities of creators or supporters.
Payment methods that allow for easy,fast and
unassociated money-transfer between the acting
parties.
(Cryptocurrencies, maybe?)
If something like this existed,
We might get a glimpse on the hidden market
potential of this niche.
From that point on, we could evaluate,
If such a market is able to maintain itself
and how damaging piracy actually is.
———————————————-
DAMAGE OF PIRACY:
I am not sure if piracy immediately affects
the income of an artist, publishing his/her
works in exchange for money.
The example of yiff[dot]party has shown,
that the decrease in monthly revenue the
affected artists suffered was marginal.
The people who only subscribed to 'support'
with the intention of 'liberating stuff from
behind that paywall' weren't supporters in
the first place.
It is unlikely that the artist actually lost
REAL customers.
The smaller artists who were affected and
claimed to have lost everything might just
have been a victim of the Mob that moved
across the entire platform with the only
intention of theft, and therefore the majority
of supporters they had, were only the bitches.
The real damage of piracy is the de-valuation
of the artworks itself.
Art, as long as it yields attributes of
exclusivity, has value.
Value, that can even subsidize money.
In fact, the first prints I ever produced,
I paid in originals, not in money.
Piracy takes away every aspect that defines
the value of the artwork.
This is the reason, why potentially high paying
customers who are interested in obtaining
the artwork AND its value might be absent
on platforms like patreon and also might
be hesitant to invest into art that is in
immediate danger of piracy.
*klick*
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