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>>2030
Sorry man, that was a gut reaction. You're right of course, it'd need to appeal for other reasons too.

>>2031
yeah, most sprite guro games seem to just be a vehicle for repetitively animated deaths that last like 30 seconds and lack personality. It's hard to not feel like a creep when the embarrassing girl moans and nasty squish sounds play over everything too. I brought up Samsho mostly because the death was core, usually affected everyone equally, and was snappy and excellent.

It's a shame gamedev is in such a bad spot now, in terms of purity politics, if you make a non-horror game with gore as an artistic choice, you'll catch more heat than if you just made a typical guro game.
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