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> Breaking and reassembling model is not really possible because 3d models are just hollow surfaces they have nothing inside.
> Determining character capabilities is practically impossible because you can't even tell what kind of behavior will be optimal for that character.
> I think you would end with something similar to the lego blocks that can be glued together into something bigger.
> It works by using a hierarchical graph, where a main part houses all other parts.
> Slaves to Armok
> I thought Spore's system is good enough?
>Unfortunately it's not clear exactly how Spore makes its amazing creatures happen, so it's difficult to duplicate that miracle.