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Yes, she is.

My game retcons the original universe and story: here is the blurb I use as the introduction (feel free to offer suggestions and improvements):



The original Angel, Audrey Fairweather, was abruptly kidnapped when she was about to give shape to the Fairweather Academy, a place to gather and teach other extraordinary girls like her. Presumably killed (or worse), the project was shelved, and then forgotten.

Now, some intelligence agents rediscovered the original Angel project while casually swimming through old database files. The original plans of Audrey of creating a highly-skilled, efficient, and exceedingly beautiful operatives and agents in many areas were outdated, but still had impressive value. After months of masterful and persistent discussions and presentations, you have convinced your superiors to kickstart the project again, as a sort of 'test'.

You (the player) have been chosen to command this project: your skills guarantee your new position as the 'Headmaster' of the brand new Fairweather Academy: you are free to manage your resources and assets as you wish while staying within your assigned budget: as your students progress further along in both academical, social, and tactical areas, you will be able to send them into more complex missions and assignments, further boosting your reputation and status as the leader of the project, accessing new technologies, assets, and more exclusive and expensive advantages and resources, reserved only to the exemplary.

But this is only half of the story.

Audrey was kidnapped in 1968, when the Vanguard finally found about her real identity, and the nature of the project. The Vanguard was orignally founded in the afternath of the WW2, as an ultra-nationalist, ultra-secretive American cabal of top-ranking military officers, tycoons, and media moguls. They aimed to clear a path for a new era of American global sovereign, deeming civil governments as inherently flawed: however, in 1947, they abruptly vanished. Leaving no trace of their activities, their activities resume in 1968, with Audrey's kidnapping.

Only the highest-ranking levels of Vanguard commanders know what happened to Audrey afterwards, but every single Vanguard operative is taught a very simple truth: free women are the one true evil of the world. The Vanguard was slowly and carefully constructing a New World Order, one assessination, coercion, or manipulation event at a time. The success of Audrey represented a highly severe threat, which had to be contained. Afterwards, the Vanguard was safely able to continue their operations, towards the final contdown of their massive plan. However, history repeated itself, and Vanguard was not able this time to stop the brand new Angel project. They were able, instead, to plant a mole into the project: you.

You are one of the best Vanguard operatives: you have endured extensive difficulties to insert yourself into the intelligence ranks, and then place yourself as the best 'Headmaster' candidate available. And your orders are simple, and elegant: instead of operatives, you are to train the new breed of perfect females of the New Order: breathtakingly beautiful, and fervently obedient to the male, devoted to please and satisfy his urges and desires.

Welcome to Fairweather Academy, Headmaster.



So, in the game, you act as the Headmaster. All the girls are initial students of the Fairweather Academy (with the exception of Silver, for example, which is an USAC Teacher). Octavia is also an student, but she is aligned with the Vanguard (and with utter insanity, too). You can choose to plant Vanguard or USAC operatives as teachers and school staff. The choices you make training the girls will lead you to one or other side (or to some secret Faction I *may* have planned...), leading towards a final victory event, where either Vanguard agents take over the USAC, or the opposite takes place (or some other Events I *may* have planned...).

The game is turn-based (for now: I have some ideas about that, but...). You may queue construction and upgrades for the school grounds (or the secret training areas), you can design the curriculum of the students, and then you spend turns watching the outcome of your choices. The game monitors multiple variables from the characters and the environment, and when they match an scene pattern, the Scene itself unfolds. For example, you need to build the Swimming Pool before you may start to see a nice scene of Princess prancing around over the pool. You will need to upgrade the Swimming Pool before you see Scenes of the girls having matches. You will need to buy and enforce sexy bikini or one-piece swimsuits as part of the school uniform before you can see them with it. And you will need to hire LT as the Fitness trainer, wait at the precise moment, and have him buffed if you want to see Princess getting raped in the swimming pool by LT and his friends.

It's an example (and there are games with similar mechanics already), and it's way more complex than that, but you get the gist. And remember: the beautiful thing about my approach is that every single piece of content is metatagged, and dynamically loaded. If you do not want to see guro Scenes (or conversely, you ONLY want to see guro Scenes) you can select the appropiate tag. If you want Octavia in your game, just select her. If you want more scenes, write and load them.

Hey, sorry about the rant ;) But I felt you guys deserved a throughout explanation after my absence. Feel free to ask or provide feedback, as ever.
Post number No.17016
Board Gore & Death
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