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>>17041
>>17042

I'm happy to exist too, thank you very much! :D

I think this thread is going to be more stable than the previous AC forum (no offense meant), so don't worry, I'll be around here. I can provide you with a mail too, if you're interested.

In regards to art assets: oh, that's an interesting issue. Here is what I thought to solve it: the game is *always* going to be free of charge. It's my way to test new things, so I don't consider it proper to charge anyone brave enough to try my stuff ;) However, if the game really *REALLY* gains traction, and you guys want me to improve it past 1.0, I will probably start a Patreon. The gains will be split 60/40, with the larger split going to art authors (hi, Beaver!) to produce extra content.

I think this arrangement gets all parties cozy and happy: I get a cut and a compensation while working at my own time and leisure, authors get their patronage, and you guys get fine game pr0n. And I plan to have in every single Scene background a nice link to the author's website, social link, and so on. Maybe this will also get artists interested in the project (more potential watchers/customers!).

But this is a very long-plan strategy: for now... Well, I love Beaver's art, so I'll use that, of course :) The overall GUI design is neither a problem, because I aim for a very streamlined design. The problem is with things like buildings, items, and clothing: the game will have the functionality, but not the art assets, unless you guys think of something.

And my own 2ยข: I think I *prefer* not having extra art assets for now, until you guys play the game and decide you want it further improved and expanded. I can use free art game placeholders, but the real interesting thing (for me) is the original Beaver art, and the writing.

And

In regards to writing: if I code, I don't write ;) I have an overall plot arc planned, and a single unique mission for each Angel, but you are free to plan or suggest new ideas or themes. It may very well be better than my own, and you can inspire me and others. It will expand and enrich the universe nonetheless: I've already said I see my game as a sort of... Interactive fan-fiction, and I want to include others' ideas on it, too. More brains, better story, better game.
Post number No.17048
Board Gore & Death
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