all
/
g
/
s
/
fur
/
art
/
ai
/
3dcg
/
f
/
rp
/
req
/
p2p
/
dis
/
lit
/
kaki
chat
GUROchan!
This list is WIP...
1
2
3
So use the classic menu
Link 4
Link 5
Link 6
Link 7
List 3
Link 8
Link 9
[
Settings
]
[
Home
] [
Catalog
] [
Search
] [
Thread list
] [
Stats
] [
Reports
] [
Watcher
] [
PMs
] [
Admin
]
Gore & Death
[
Return
]
Report a post
Preview
Wyrmez
2015/07/22
(Wed)
21:49:56
No.
17200
[
Report
]
▶
>>17057
Errr.... Not really sure yet, but you bring an interesting point, which I'm working right now, and it is the format of the narrative submissions. Let's see if this is mildly interesting to you:
The game uses 'Boxes' to dynamically load content. On the release, the game will contain a single, undeletable box, where all the content of the Fairweather Academy universe is available. However, you may (and I hope you will) create your own content. For starters, you can create a new version of Octavia, where instead of a student, she is a teacher. Or you can add Korra as another student. Or you can completely forego the AC theme, and create a whole new universe based on your unique characters (by the way: I would
LOVE
to work with sin4u's Ariela character and universe).
The game presents its narrative content as Scenes: atomic tidbits, where several Characters are involved. Each Scene has multiple Events, which can also affect the game. The skeleton of the Scene is based as an XML, but I'm working (really hard) to create a parser for some sort of AcademyScript, like so:
Event(34) {
#TEXT Bubblegum "Hey! This is not fair! You can't do that!"
#CHOICE # "Shoot her."
#EFFECT Reputation(Vanguard).Increase(3)
#VISUAL Load(Scene3)
# "Rape her."
#EFFECT Vaginal.Increase(2)
Oral.Increase(3)
# "Bore her."
#EFFECT Constitution.Decrease(2)
#EFFECT
}
I'm still ironing out this, but as soon as I get it, I will publish a beta of the game with the Content Creator active, so you can already write and construct your content. The idea is to have something very visual, so writers shouldn't worry about coding, but writing.
In regards to the content: I'm not really thinking --right now-- on guro scenes, so you have a blanche carte on this: please do as your will, with the above blurb as initial context. There is a mission I outlined, the 'Blood Clock': Princess discovers by chance that the school building appears to be haunted by some sort of 'inmortal' psychopath killer, that has maimed or killed a resident girl --or in the village surroundings-- every 12 years, without exception. He is dubbed the 'Clock' killer because of his obsession with time and watches: the girls often appear grisly butchered, with their arms and body sketching a time in a clock drawed with their own blood and viscera. The mission has two possible endings: one snuffs a girl, and the player gains an unique artifact --the fabled Blood Clock---. The other snuff the killer, and gains the Broken Blood Clock (which has also interesting properties).
And yes, I love teasing. :P I feed on the despair of others! :P
>>17122
I discovered Gurochan (I know, I know) by chance, because of a friend who pointed me there. I'm glad to be here, and that my wild ideas appear to be interesting enough for you guys! :)
>>17133
Reputation 'only' affects the scenes you are able to watch, through unique items, buildings, and conversations. You *do* play as a Vanguard operative, and as an USAC officer, at the same time: the thing is, you will betray one of them (perhaps... :P) at the end of the game, when all the cards are turned up.
For example: one of the most basic buildings you can construct is the Student Residence, which allows you to hold more students as you upgrade the building. The allegiance of this building is neutral, and the scenes (I'm writing very brief scenes for the neutral buildings: up to you to write better ones ;) reflect this neutrality. You can watch, for example, an Scene of several girls having a pillow fight in lingerie: kinky, but nothing really NSFW.
But you can 'upgrade' this building into mutually exclusive Vanguard or USAC improvements: the 'Student Kennels' of the Vanguard allow for a much larger number of students, at the expense of bearable human conditions, and pretty low levels of Stamina: but hey, they are to be fuckdolls, so who cares? ;) The 'UltraDomes' of the USAC are luxuriant lofts, and they do the opposite: they hold a lower number of students, but they are kept at optimum levels of Stamina.
It is evident, then, that different buildings will abide by different possible Scenes, and therefore different narratives. And there is no Cow Building, of course. ;) I have a rough outline of all the available buildings and their upgrades: I will post them here so you present your own improvements and ideas.
So yeah, you can go after Octavia in either role (think of this a bit like the Paragon and Renegade of Mass Effect mythos): however, you may find it easier to 'get' her if you incline yourself for Vanguard choices, rather for USAC ones. Or maybe you can find another way... ;)
Post number
No.
17200
Board
Gore & Death
Reason
Optional. Describe what's wrong with it.
Style: