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Wyrmez
2015/07/27
(Mon)
17:45:00
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17422
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>>17410
Ha! AWESOME idea! I should have thought of that: thank you ;) I'm thinking of a sort-of Trophy Room, where you can click on images of the Angels or key trophies (for example, Toshida's Katana if you happen to beat him), getting a description and a way to replay that Scene. Kinda similar to how the Monuments worked in Civ games, or specific items in Starcraft II.
This way, you could have trophies if you kill the girl (e.g, Princess' torso) or if you do other things to her (e.g, Princess' *alive* torso, eager to be used, Coral chained to a wall, begrudgingly accepting her fate as a sex slave, etc). In fact, Trophies could *evolve* over time (the first time you get a blowjob from Calamity you get her hat as a memento; when you brainwash her, you get her guns. When genetically engineered sexhounds slowly gangbang and eventually devour her, you get her cum and blood-soaked bikini set, and so on).
Damn, it IS a great idea.
Caveat: this idea requires extensive art. Not a problem for now, but it will be in mid and long-range development.
Caveat 2: This also requires to pin down *every* possible fate for each principal character. This is not troublesome because it must be done eventually, but for now, only the girls I'm more interested are that fleshed out (before you ask: Calamity, Bubblegum, Coral, Leaf, and Princess). And if I follow your idea, I could think of a USAC trophy, a Vanguard trophy, and perhaps another neutral one. More trophies would mean extra coding and design to allow that (a sort of 'dynamic trophy wall', perhaps), and to slightly modify Boxes to allow you to insert your custom trophies.
But I'm pinning your idea down for development in the backlog: it's quite cool! :)
Ah, I forgot to explain something else about the game mechanics: perhaps you did notice it, but a kinda-resource you do manage is the sheer number and scope of human assets you manage. The girls and the rest of the operatives are considered 'Key Assets' (that's how they are referenced in the game, using spy-esque terminology), but for example, there could be more than 300 students in total at a time.
This is to narratively explain how it is possible, for example, to secretly gas the classrooms with a special hormone cocktail provoking interesting and permanent effects in the student population like overgrown muscle, heightened primary impulses and diminished brain process (in the boys case) and increased libido, breast growth sprouts, and induced, sex-focused thought processes (in the girls case). So, you know, you can have the usual daily high school gangbang rape session ;)
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